Nice game. I appreciate the higher level cap and the fact that the dev responds to comments.
Tho having only 5 spaces on the hotbar means micromanaging the cooldowns for non-bar items, and makes the game more of a grind. Cooldown should be universal, not bar only.
Great music, graphics and storyline (I love the games like this, and William and Sly that have that ethereal feeling to them.) This kind of 3D looks better (and runs better) than the Unity webplayer.
I have created a Crystal Story II wiki!
http://crystal-story-ii.wikia.com/
First priority is the steal list, then weapons, class spells, and everything else will be added after that.
Please vote up so everyone can see.
I found that Lex was the best vs the joker and devil. Sword punish does 25% damage to golems (and everyone) and makes golems much more manageable. Devil uses both powerups at the same time, so use call of duty, and summon all your units after black hole is finished. This is how I beat the final battle.
The character maneuvers as if he is drunk. The door animation wastes 5 seconds, and the dying wastes 10. I swear to Greg, I will never play another FPA game.
cool EDIT:: You guys are awesome! There's so much stuff on it... :D:D:D