Extremely fun game, but I'm finding at higher levels that the Flash script lags out and I have to refresh (rather annoying when you're otherwise ploughing through the 40s).
Let me revise my earlier comment. This isn't even worth playing for the card. It takes FOREVER to finish the first 45 waves, and there's SO! MUCH! LAG! People seriously need to learn how to program AND check games before adding badges/challenges to see if they're even playable.
Good lord, aren't there enough of these boring as hell tower defense games already? Only reason to play this is for the card... can I please rate 0/5 for once?
Completely and utterly worthless until the disappearing save bug is fixed. Even with the latest Flash version, which the game says to acquire in order to avoid crashes, the save bug persists. Either fix the game or take it down to save other people from wasting their time too.
Campaign is pretty good, but challenges are *extremely* random based on cards. At least in campaign, some skill can counter a bad card set, but past ~#8 the challenges are entirely dependent on luck (especially working with Agoraphobia in #9). Needs more focus on player skill, but has potential. 4/5
187 on the first shot (no pun intended), I know there's a better way to do it because I wasn't aiming for efficiency at first. 10 was definitely the hardest, 11 and 12 had obvious functions to implement. A nice throwback to when I used to program years ago.
Way too laggy to finish due to high particle/ship count, even with all settings at lowest levels (on a computer that runs modern games at high/max settings). 1/5, but would be higher (4+)otherwise.