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metagamer's Comments

Comment

Ali In Da Club

Play Ali In Da Club

Apr. 20, 2010

Rating: -2

A bit repetitive with all the dialogue repeating itself over and over while trying different actions.

AudioRacer

Play AudioRacer

Apr. 17, 2010

Rating: 0

2684 meter... there are long stretches with no obstacles seemingly just random so luck is a factor. Could've used a sound budget (like getting relevant sound instead of just recorded voice).

Tank 2008

Play Tank 2008

Apr. 17, 2010

Rating: -1

No mute button? And the music is annoying.

Shopping Cart Hero 2

Play Shopping Cart Hero 2

Apr. 17, 2010

Rating: 0

Have to agree, the pointless grinding of 20+ jumps for one item makes the game much less rewarding to play. instead of spending an hour doing 20 jumps getting thing I tend to to 3-4 jumps per week or so.

Headshot - The Beginning

Play Headshot - The Beginning

Apr. 17, 2010

Rating: 0

The black on black with red timming letters are unreadable, so a minus just for the instructions.

DarkOrbit

Play DarkOrbit

Apr. 15, 2010

Rating: -1

A lot of selfpraise and then just an empty loading screen.

Hetherdale

Play Hetherdale

Apr. 14, 2010

Rating: 0

Please fix the random disappering items bug, getting stuck halfway through is a complete killer in these games.

Help! It's the Unfinished Shadow Game

Play Help! It's the Unfinished Shadow Game

Apr. 12, 2010

Rating: 0

Wonderful idea, well executed. Sure it's short and unpolished but a great game definitivtely. full score

Study Room Spot the Difference

Play Study Room Spot the Difference

Apr. 12, 2010

Rating: 0

Oups, my bad, now I could click "on the missing item"; mostly about precision I guess.

Study Room Spot the Difference

Play Study Room Spot the Difference

Apr. 12, 2010

Rating: 0

Interesting take on the spot the difference games. one thing though: If an item is missing, you have to click on the extra item in the other frame.

Particlz

Play Particlz

Apr. 08, 2010

Rating: -4

To squint: you can move a manipulator that from one safe spot to another (e.g. between solid ground and a holding beam or between two holding beam.) Also, when you move someting so the beam is obscured, the item you hold is moved before it is relase. For level four, just do the only thing possible and it will unravel itsel.

Particlz

Play Particlz

Apr. 03, 2010

Rating: 0

Another original braintwisting game. Lovely! 5/5

music euphoria

Play music euphoria

Apr. 03, 2010

Rating: 0

Would've been beter if the gamleplay was influenced by the music.

I Can Hold My Breath Forever

Play I Can Hold My Breath Forever

Apr. 02, 2010

Rating: 0

Unfortunately the dark graphics destroyed what could have been a lovely game for me.

Continuity

Play Continuity

Apr. 02, 2010

Rating: 0

I'll take that about easy back, it was just a gentle learning curve. ugh... :)

Continuity

Play Continuity

Apr. 02, 2010

Rating: 0

Great game, nice concept. Maybe a but easy but full point definitely.

Tangram

Play Tangram

Apr. 01, 2010

Rating: 0

The lack of working grid lets this game down alot.

Miami Shark

Play Miami Shark

Apr. 01, 2010

Rating: 0

loved it.

Colliderix

Play Colliderix

Mar. 31, 2010

Rating: 0

level 13 and 17 were much harder yes. Me like alot. :)

Colliderix

Play Colliderix

Mar. 31, 2010

Rating: 0

A bit easy so far (level 12/40) but I suppose it will get much harder.

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