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Nanovor
Sep. 13, 2009
Rating: 0
Stop using the crappy voice commands. Serious games don't use them unless they've got a really good VA for them.
Pyro II Level Editor
Jul. 21, 2009
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Rollball
Jul. 19, 2009
Very good as a tribute/ripoff of Marble Madness and/or Super Monkey Ball. Could do with a few gimmicks every now and then (switches, weird ramps, etc.), but overall pretty solid.
Red Remover
Jul. 18, 2009
Very, very fun. A bit of the "moving" levels are a bitch on bonus, but otherwise very fun.
Alien Flight
Jul. 13, 2009
Rating: -1
FreeWorldGroup... low hopes already.
How to Raise a Dragon
Jul. 06, 2009
Cannot find fouth fire.
Totem Destroyer 2
Jun. 20, 2009
Good, but I hate the irregular idols and other stuff that make the game too luck based.
Maze Raze
Jun. 19, 2009
Awesome, but not particularly liking the whole way traps take you to the previous level.
Amorphic Blob
Jun. 12, 2009
Working some points of this game out, it can turn really well.
Star Beacons
It would be a nice rip-off of Peggle, if it actually was fun like Peggle.
Hopper 3 Mountain of Illusion
Jun. 11, 2009
OK, but you could really work on some of the collission detection.
SHIFT 3
Jun. 05, 2009
How do you get first newspaper?
Crazy Tracker
Jun. 04, 2009
Better than your average FWG game, but still pretty bad.
Karoshi : Suicide Salaryman
Jun. 03, 2009
Can't solve first gun level.
Super Karoshi
The one with the spring you cannot escape from.
Mini Maze
Jun. 02, 2009
Q?
You Have To Burn The Rope
May. 23, 2009
How do I become an hero?
Amberial Axis
May. 22, 2009
Controls are way too touchy, and lack of gimmick levels makes it uninteresting.
Maze with a twist v. 0.1
May. 17, 2009
Definitely better than most games of the genre, as you didn't make the mazes impossibly difficult.
Spewer
May. 09, 2009
God, is the collision detection crappy.
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