Square men can eat as much as their hunger number. If you have hunger 5, then you'll need to walk over dot with 12 three times, reducing it to 7, 2, and finally eating it.
Game had potential. But got screwed by progression crawl. There's nothing to choose, really, as price wall is high. Could allow player to select skills for each squareman, combine them, etc.
a little bit of CPU usage optimization would help. Now we have to hide window or switch tab for game to not eat 100% of one of CPU cores. Simple "do nothing, if nothing is visually changed" would help a lot. Especially if playing on notebook.
https://imgur.com/biXZJH2 UI still needs a rework but visibility issue should be fixed.