"Breeding higher tier clover with lower tier will now produce a random clover of the lower tier." This makes increasing the tier counter-intuitive because the only way to get a, say, tier 3 clover is from two tier 2 clovers (if you get one, and then try to breed your new tier 3 clover with the tier 2 you used to get it, it will always make a random tier 2). To go from producing high tier 2s (and occasional solid tier 3s) to random tier 2s (after "improving" one of the breeding clovers) seems wrong. Why wouldn't it follow the same pattern as the rest?
@thegreatjedi: your resource profits are increased by anything and everything that increases your profits, including the tech lab's profit paradox and even just buying a single business, so the profit paradox mission is about as useful as the port level increase. the key is waiting to use them until you're sure you can't afford the next level on your own, because they aren't "free" so to speak.
Testers:
Spacebar = Small chunk of money (I got $100 nonillion but someone else reported $1 duotrigintillion so it might be based off your current income)
Left shift = 10 billion AI (directly received, no reset required)
Right shift = $1 novemnonagintillion
You can import both of your games from the moon, so use the above to get there first, then import for testing.
Developers: These directions should've been included somewhere obvious since you probably won't have this up very long (judging from last time). How else are we supposed to test it?