4/5 just for the idea that isn't widely explored, of a CCG. But I agree with others in many aspects. Campaign mode would make this much better. I'd also like to see the limits removed on how many units/structures could be available at any given time. Also, the fact that energy is stored up leads me to believe that investing in cards with higher power costs would seem extremely important if the match lasted beyond about 10 turns. Excellent effort though, keep iterating and it's a win.
It's an amazing game, but trying to reach the ammo crates and figuring out who is deader than dead, and who is just undead is a little annoying. 4/5 with great potential for 5/5.
Novel concept and somewhat poorly executed. Obviously the graphics are fairly rudimentary, which I can get past...but the trigger finger action combined with adventure style clicking, especially in the small zones that show as available make for an exercise in pain. I don't like getting overly frustrated with the game when I get stuck. All in all not bad but if not for the difficulty I had in figuring out what to do the entire game would've taken me no more than 8-10 minutes to complete. 3/5
I agree with the others that you have a great non-combat concept that is utterly ruined by tedious tasks. So 2/5, just for killing all fun. But nice 8-bit art, I like the creepy mood. Refine the gameplay and I think you could make good games.
Open-ended but with no ending in sight. I've unlocked all the trophies and I'm making a killing every day, but what for? The game has no ending. High score itself hasn't been in fashion since Pac Man was popular.