Really fun game. I wish I could assign some survivors to corpse-raking duty. I've killed so many zombies that it's getting hard to tell where the dead (redeaded?) ones stop and the moving ones begin.
Okay, I need to rephrase my previous comment: for the love of all that is holy, please revert the nerf to physical skills, Lina and D have become totally, utterly, incomprehensibly useless.
Wow, you may have nerfed Barrage a little too hard, it does less total damage than Bash now, for twice as much mana. It's in no way in line with the other second-tier attack powers any longer.
Very fun game, I especially like the backstory.
In future installments it would be nice to be able to disable guns that you no longer want to drop so you don't accidentally pick up a pistol when you're trying to grab a health pack.
Mid to late game gets a little repetitive. Suggestion: since the bigger ship goes last maybe don't upgrade too far, go first and slaughter everyone with dynamite and then upgrade to Line all at once?
Fun game, I really hope you continue with the theme. A couple extra layers of complexity (multiple income streams, alliances between families, spies, etc.) would be welcome, as well as limits to bribery's effectiveness.
Love the game.
Would it be possible to have returning a quest override the Wait for CD setting? With mounts it's a fairly small point, but those seconds add up over time.
Good implementation, fun action, can't wait for the full version. This version is too long for the limited content though. Please unlock the weapons at earlier levels, or speed leveling. Also, the enemies are too predictable: just run in a circle around the outside of the arena for about three laps, then empty your weapons into the middle until the wave is done. I got about Ultra-Kill 75 with the best assault rifle. I was looking forward to trying out all the guns but the glacial pace of improvement has me just about sick of it at level 8.
im looking into the numbers again. i'm watching the mp numbers aswell