think i found a bug. if i click a single square nine times (so that there's nines in that square and the surrounding squares), i can't use the remove feature on that square.
Ah. I really like the series as a whole, but this chapter was a rather boring ride. I liked the first chapter where puzzles all took place on one screen. The multi-screen environments would work for me if the puzzles didn't involve walking from back and forth from screen one to screen three, six times in a row when the puzzle is painfully obvious, aka end of path of aggression and starting the path of least resistance with the bee thing. The slow walking just makes it even more obnoxious and monotonous.
@Shoren: When you hold right against a wall and jump off it, there's a plenty lengthy period of time where holding any direction doesn't actually affect your momentum. But then I've been playing jumper for the past 4 years so I've gotten used to the physics in this developers games so feel free to take my comment with a grain of salt...
About halfway through right now. Just wanna say that I love the radio hint system. Works well with keeping me on track for what to do next, while not simply giving away the answers.
would've been a lot more interesting if you could travel along the top and bottom parts of the cube as well. Otherwise, this is just an every day snake clone (albeit a very pretty snake clone) where you can wrap around the sides.
Better mechanics than Perfect Balance, and tighter physics, but I'm not liking having two physics stack-the-boxes type games as challenges one after the other. Still a 3/5 out of me, just not a fan of the genre.
It's a good concept, but the gameplay is lacking. There's not much risk involved aside from running out of time or health, neither of which are very likely to happen.
Your head shot count accumulates even if you lose, so long as you click retry. People who are going for the 500 headshots should let themselves die a couple times if they're not gonna make it.
having to fly back out of levels is kind of lame. I mean, I'm piloting a plane in wide open environments, why do I need to turn around and fight all those dudes again? Would've been nice if at least the mayhem I caused at least stuck around for the return journey.
This is nothing compared to Touhou games, even on easy mode (for the most part). Great game anyways and it's still gonna take me a while to get the impossible badge if I bother going for it. Just wish the different stages had different backgrounds or something to differentiate them a little, it gets pretty boring seeing the same white background for ten stages.