I like doing these types of puzzles at the conceptis puzzles website, although last I checked the didn't the multi-color variant. Everything here is a little too... desaturated, I think, and makes it hard to differentiate cross's and colors sometimes but since the multi-color aspect is new and interesting to me, I don't mind overlooking that minor problem.
Going for gold medals is incredibly satisfying. I've actually shouted out a few "Yes!"'s when I finally get an optimal (sometimes better than gold) solution. This is just a great puzzle game.
Most puzzles are simply an act of looking at the pieces you have and putting them in the only places they would fit and make sense. I rarely had to make a note of the size of the containers or which splitters to use where, unless my initial design was off and then I simply had to swap a piece or two and everything would work again.
My solution to Rainbow with only "none" logic gates: eNpNkUu21DAMROWP5OhjJW2nH48tMGXKplgjS2IBTfWBAfG5KZ
+yU5acQvRx0s8PS/viwMg+nexrJCA7n2n5JFszbRPZPckmpcUs
GoWg8wgDDgLc6XGTR2Ddgb33ZQ6qNgqgCQWaAJrQhD7B/dYCBU
kAqlAt9knFohSTmiKc3cSHsom2FHcT8ehiKmLRR2j18IGFIRP+
PIbJMXS4KLtUQUYltt6gDRlQblIL5nyISGORIRKVZVZ2b0OsDj
kw18bj6HVYr4KjbArjWBbtLIE60rolNmjASuQFSsacu2iivsfo
8qgiN7LvGLJzjEdWXHCXhcAl1XZh3SR1kehKqXuKTkZOlXqq1A
ucuIoL/d8ux46hy4W+sZVsabOlgwBzouEczinJ2VrBqI2PUgDB
a2jP0VbgVwV7gjB8GtytcHcQZdPCuGnlnnve73dOThQ035RLbf
Y89TKfHKelXmj2Mjh62mV7rrj9BjuWrygPeSrVPdb49Xq9foMf
RPSd/j6vfyb9Z3Y6X38Apv8oVQ==
My solution to Obelisk. I have no idea how I pulled this mess into something that actually worked. The whole system is just bogus, but at least it works!
eNqVUlGSHSEIRBhBEHTm7c5mc7BU5Sg5Uy656flLVb4i1YODCG
1rI/pc9OueFN+L4iSKooqkzKTmOYFqbq3CWgIEtLAFv+ADPuAT
Pp9/5AXy8gHm60FGzhxZOdas2FWhNFV5khJz8NGVuc3kPrizs6
q2ztoUMGBwJHJKRKe0cLVwA4bZdEaUWaYKJ+apIsXChTpYIGFd
JrpUtNBvBuuEv0D87GbXwboH27fB4sXHKO6e7FdXoWAh54MMXr
kTuAniTsgj5DX20dWtK7ngIMI+h+oa4hN5C/8xVDb4rMnHidob
tcsQM/YzVF6IX5P7Cyps9DgRD1PSAPehtFwJB6Z1YM9kPlV9of
YmlhM83qBW4qTvzv3G/OWkLzbd3GMf3beo36jzkyEAbMrkySmP
FYQqxlXLg6LkB4IrEHqsAY+AYDzn9cgCLjCHGeGKADBtz3w44a
lQNekDywWRphgkcgkY2g6HiAHsYZBydBfklvSZ1hfEKohUidcx
ty0r24m+cYbnGdcT07DTtqGeaWxA4+FBY47lsOdrACLLwyvD1w
w/K0Y4AWXrWJAZ68drXnFBdtTFq9ww9LZTT8Uu8Fu9cvVNm2qe
wKYT9ubvnsALwt4A2T0470G93cdn0PHRP/TDPgb9NX78pn/GF8
b/xA7aX38ApYAn/A==
stofzuiger, the conveyor belt on the right is turned off and doesn't have anything attached to turn it on. I assume you want the right sensor to turn on the right conveyor belt so your blocks will slide in place under the glue.
It was fun, but it didn't have nearly enough ideas to warrant its 20-level length. The boss was very disappointing as well. I did like the enemy variety though.
A tip for people looking to transfer their saves over to Mardek 3... Make sure to transfer all allies' items to either Mardek or to Item Storage before making your "End of Chapter 2" save. You won't get the opportunity to get those precious equipments and potential skills back at the start of Chapter 3 (if at all). Also, you don't have to worry about stripping your characters before the "final scene," since you'll be able to access item storage and everyone's inventory at the end screen, including characters no longer in your party. I hope this helps anyone's concerns about moving their saves to the next chapter.
I just noticed on the title screen that the sun is in front of the mountains. Haha. Loving the new battle system. I hate the new.. "alien-guys-talking" font. It's hard to read well.
arbitrarily restricting how high up the screen you can travel during a boss fight is a pretty nasty trick, considering you can go anywhere on the screen during normal gameplay.
People who like these picross puzzles should check out www.conceptispuzzles.com
They have the multi-color types as well as a bunch of other types of picture and number logic puzzles.