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mettas' Comments

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The Grinns Tale

Play The Grinns Tale

Nov. 28, 2012

Rating: 2

Hey, can you increase or remove the limit on cobblestone paths. They don't have to give happiness after a point, but I've already used my 150 and now can't have paved roads to the rest of my buildings :( The paths make the town look nice and it would be awesome if we could more.

The Grinns Tale

Play The Grinns Tale

Nov. 28, 2012

Rating: 0

Since rubies and diamonds are hard to find, can fuzzlehorns eat rare items in exchange for gems? (The rate can be 5-1, anything is better than nothing)

Developer response from nexontgt

If you are looking for Rubies and Diamonds, make sure that you are killing the right Monsters that drop them (check the Librarium for details). Also, both Rubies and Diamonds can be found in the Grinnfinite Dungeon so check that out as well. GLHF!

The Grinns Tale

Play The Grinns Tale

Nov. 27, 2012

Rating: 0

Have you guys thought of making multiple graphics settings? It would be nice to tone down the graphics and reduce the lag.

Developer response from nexontgt

You can adjust this by right-clicking in the game window and selecting "Quality." There will be different options that you can set.

Monster Arena

Play Monster Arena

Oct. 13, 2011

Rating: 4

On top of the skipping months and battles that don't end (after getting to -health), I think the dodge ratio needs to be decreased more or increase accuracy through stats (prob through int). Not sure what accuration is btw.

VortexWars

Play VortexWars

Oct. 07, 2011

Rating: 3

Nice game, but there are some luck issues with the dice rolling. It would be nice to have a bigger advantage when against a much lower number (i.e. 8 vs 2, 8 would have more chance of winning per roll). Also a slight bonus when attacking, making it worth while to attack others with same army number. This would add a bit more strategy rather than overwhelming luck.

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