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Running Fred

Play Running Fred

May. 10, 2013

Rating: 0

double jump: self-explanatory. wall grip: hold space while near a wall- you should be running. the more upgraded you have it the longer you can hold on. wall jump- allows you to perform another jump after hopping from a wall. upgraded levels allow for more jumps before hitting the ground. skully magnet- attracts coins towards you. upgraded levels increase the attraction distance. only useful in adventure. life slot- allows you to survive more "fatal" dangers. only useful in adventure. chicken flap- allows you to flap your arms, acting as a mini triple jump. upgraded levels allow you to flap more than once. fast recovery- speeds up the recovery time of knocking into objects. panic power: allows ONE escape from grimmy. used up once you are saved. costs 129 each, doesn't upgrade. rubber bones- allows you to fall a LOT more before dying. keep this +ed so everyone can see!

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