Dakiller4 makes a good point. If you hit go right after a fight while the go button is still moving and then you arrive at a city before everything has settled into place you will bug out and never be able to "arrive" until you close the game and reload. You can skip every other battle when the opposing guild is hunting you with the same technique.
After playing this pretty extensively on two different computers (and so leveling twice) I have noticed something interesting. The warrior and cavalier are not weak, just gear-dependant. Most of the good gear will come from 4 or 5 combos made during play.
This is my favorite Action RPG. I've got a 46 warrior & lowbie archer. The game has enjoyable graphics and an excellent control scheme (once you customize it to your own preferences). Perhaps my favorite thing is that there are a number of ways to play effectively that actually feel different from each other. Since the death penalty is so low it is fun to try various approaches. Warrior with a fast weapon is my current favorite.
For Magi version 2.0 my main suggestion would be a bit more story. This could be accomplished with text & a picture based on your level when you clear an island. When your toon reaches a certain level (60?) your next island will be the final one possible with an evil portal or Innocent Afflicted Monsters Association protest rally.
This is an excellent game and I would love to see more like it. The gameplay is fantastic. There are unquestionably a variety of strategies you could use to win. And there is just enough luck to add some variety. The out of combat UI could use a couple tweaks (stack identical cards, sort by type AND rarity) but this does not detract much from the overall experience. I hope the developer makes a sequel.
I find it hard to rate this game. I give it a 5/5 for me personally but I cannot recommend it unreservedly to someone who has never before enjoyed a turn-based rpg (like Fallout 1 or Planescape Torment). With a bit of polish it will appeal to more people.
The controls work for me but there is room for improvement. Let us toggle off the tutorial bubbles. Dock the menu on the edge. Let us mouse click to move/interact. Some people just don’t like hotkeys.
Personally I like the way the zombies move; it adds strategy to the world map. It would be better if zombies always started at least as far from you in the battle map as they were when you engaged on the world map.
And if I were really going to dream I'd ask for a strong sense of irreverent humor and a dash of character development. A half-crazy monologue, some useless items and earning crazy titles might do it.