It would be nice to have some sort of storage where I can keep some useful maxed-out items without them taking up valuable loot space. The bonuses still sometimes come in handy later on.
Maybe it's just me, but I'm really not a fan of "flat" restarts like Assimilations here. You know, ones where no matter how much currency/points/bonuses you accumulated in your previous game, it resets you to the exact same state after you reach it.
While normal revolutions feel rewarding, because you get better bonuses depending on how long you pushed forwards in the previous attempt, with assimilation everything beyond the pass requirement goes to waste.
An excellent game! Lovely gameplay with a bit of strategy, but not to the point of being confusing, great store/recycling mechanic that does not leave the player with a pile of useless gold, few but unique and useful skills. Heck, this is honestly one of the better games I've played in a while. Would be excited to see a sequel
There needs to be a change in the museum sorting. Either sort them by number of leaves, or, if you want to stick to the binary order - make the number of columns some appropriate power of 2, so it can be conveniently searched.
Question: Does anybody know what decides the amount of resources required in a newly generated expedition? Are they based on my current production and/or current stockpile? I've noticed that if I complete expeditions after having left the game up for a full night, unattended, the new ones seem to require much, MUCH more resources than the ones generated early in the run. Maybe it's just my luck, but I should probably play around with it and check.
I have to say, expeditions are great in providing stuff to do while waiting hours for the currently point-efficient item to be researched. However, I think it could use a few clarity improvements: for one, I support LilyMoon's idea to show the requirements on the workshop page. How about being able to select an expedition as "active", and then the resources required become highlighted? Or, better yet - the highlight could act as a progress counter, similar to the crafting progress.
On another note - would it be possible to add an on-hover pop-up to the researches that tell you how many hours are they going to take at the current research speed?
Thanks for the feedback. I already have an idea how I could show the requirements on the workshop page, but I want to try it before I make a big announcement here :)
I will note your idea with the remaining research time as well, but I have to see when it fits in.
I have not completed any expeditions yet, but can they be done just once, or multiple times? Either way, I think there should be a way to increase the chances of getting a better reward by collecting more resources than the original requirement.
@decho
No it does not. The trick is, if you have not noticed, that you can reset your progress WITHOUT collecting all the points necessary for a level-up. At later levels, you need two/three resets to get a full level, and sometimes it's more time efficient to do it in five/six very short rounds.
I'm getting a "[10] Setup has failed: Loader bypassed" error. The game is stuck on white screen with the loading bar at the bottom. Anybody knows what the issue is?
There are many factors that play a role here, but in general it's based on the same values that unlock achievements too.