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Michos' Comments

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NGU IDLE

Play NGU IDLE

Feb. 12, 2018

Rating: -2

It would be nice to have some sort of storage where I can keep some useful maxed-out items without them taking up valuable loot space. The bonuses still sometimes come in handy later on.

Idle Snowflakes

Play Idle Snowflakes

Feb. 03, 2018

Rating: 2

Seems like upgrading max size over 3.95 makes it "3.100" instead of "4.00", which is weird

Idle Snowflakes

Play Idle Snowflakes

Feb. 02, 2018

Rating: 3

I just kept catching snowflakes for about 30 minutes before realizing that I don't have to. Now I have frostbite for no reason.

Snakey

Play Snakey

Dec. 24, 2017

Rating: 1

A decade has passed, and this is still one of my favorite Snake games out there

Realm Revolutions

Play Realm Revolutions

Nov. 30, 2017

Rating: 31

Maybe it's just me, but I'm really not a fan of "flat" restarts like Assimilations here. You know, ones where no matter how much currency/points/bonuses you accumulated in your previous game, it resets you to the exact same state after you reach it. While normal revolutions feel rewarding, because you get better bonuses depending on how long you pushed forwards in the previous attempt, with assimilation everything beyond the pass requirement goes to waste.

Cosmos Quest: The Origin

Play Cosmos Quest: The Origin

Oct. 16, 2017

Rating: 1

@DeuteriumTritium Diesel engine appears around the time you start exploring space

Beam Ball

Play Beam Ball

Sep. 05, 2017

Rating: 3

10/10 story I cried

Monster Clearer

Play Monster Clearer

Jun. 17, 2017

Rating: 0

@SystemUnderTest I seem to have the same problem. Strangely enough, the game works well on the dev's website, but not here.

Monster Clearer

Play Monster Clearer

Jun. 12, 2017

Rating: 7

An excellent game! Lovely gameplay with a bit of strategy, but not to the point of being confusing, great store/recycling mechanic that does not leave the player with a pile of useless gold, few but unique and useful skills. Heck, this is honestly one of the better games I've played in a while. Would be excited to see a sequel

The Final Earth

Play The Final Earth

May. 11, 2017

Rating: 2

This game's pretty dang fun! I'd love to see it expanded upon.

Five-Leaf Clover

Play Five-Leaf Clover

Jan. 14, 2017

Rating: 7

There needs to be a change in the museum sorting. Either sort them by number of leaves, or, if you want to stick to the binary order - make the number of columns some appropriate power of 2, so it can be conveniently searched.

MARDEK RPG: Chapter 1

Play MARDEK RPG: Chapter 1

Dec. 08, 2016

Rating: 6

I am delighted to see that this game is a part of the anniversary quest. It really deserves to never be forgotten.

Crafting Idle Clicker

Play Crafting Idle Clicker

Oct. 12, 2016

Rating: 2

Question: Does anybody know what decides the amount of resources required in a newly generated expedition? Are they based on my current production and/or current stockpile? I've noticed that if I complete expeditions after having left the game up for a full night, unattended, the new ones seem to require much, MUCH more resources than the ones generated early in the run. Maybe it's just my luck, but I should probably play around with it and check.

Developer response from RevelBase

There are many factors that play a role here, but in general it's based on the same values that unlock achievements too.

Crafting Idle Clicker

Play Crafting Idle Clicker

Oct. 09, 2016

Rating: 5

I have to say, expeditions are great in providing stuff to do while waiting hours for the currently point-efficient item to be researched. However, I think it could use a few clarity improvements: for one, I support LilyMoon's idea to show the requirements on the workshop page. How about being able to select an expedition as "active", and then the resources required become highlighted? Or, better yet - the highlight could act as a progress counter, similar to the crafting progress. On another note - would it be possible to add an on-hover pop-up to the researches that tell you how many hours are they going to take at the current research speed?

Developer response from RevelBase

Thanks for the feedback. I already have an idea how I could show the requirements on the workshop page, but I want to try it before I make a big announcement here :) I will note your idea with the remaining research time as well, but I have to see when it fits in.

Crafting Idle Clicker

Play Crafting Idle Clicker

Oct. 09, 2016

Rating: -1

I have not completed any expeditions yet, but can they be done just once, or multiple times? Either way, I think there should be a way to increase the chances of getting a better reward by collecting more resources than the original requirement.

Developer response from RevelBase

When you finish an expedition, a new one is generated automatically. And thanks for your suggestion, I will consider this.

Crafting Idle Clicker

Play Crafting Idle Clicker

Oct. 09, 2016

Rating: 0

@twobored just increasing the vendor size

Crafting Idle Clicker

Play Crafting Idle Clicker

Oct. 07, 2016

Rating: 0

@bunky42 It seems that that any copper product (ie, either blade, dagger or sword) needs to be invented before Bronze unlocks.

Developer response from RevelBase

There was a bug too, but yes you're right. You need to research the ore and ingots before the next metal shows up.

String Theory

Play String Theory

Oct. 07, 2016

Rating: 2

This game is outrageously too short.

Crafting Idle Clicker

Play Crafting Idle Clicker

Oct. 05, 2016

Rating: 7

@decho No it does not. The trick is, if you have not noticed, that you can reset your progress WITHOUT collecting all the points necessary for a level-up. At later levels, you need two/three resets to get a full level, and sometimes it's more time efficient to do it in five/six very short rounds.

The Space Game

Play The Space Game

Sep. 22, 2016

Rating: 4

I'm getting a "[10] Setup has failed: Loader bypassed" error. The game is stuck on white screen with the loading bar at the bottom. Anybody knows what the issue is?

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