Very few games get better in a sequel. This one takes the cake! I've always wanted an awesome skill + idle game and this one is great so far! There is some oversized window overlap issues, but otherwise, doing great so far!
I've actually noticed, it's the monster that you can kill in 2-15 seconds that will yield the best gold/s, not the lowest level ones, due to only being able to kill 2 creatures~/second.
Awesome game so far! The achievements for clicking seem to assume you're using a auto-click program, which sucks for the 0.0001% of us that don't cheat. It'll be nice to see what more you add to it.
I'm planing on a couple more projects, specially one before the spaceship. Also working on a mission system, so you can have more to do between each material unlock
Great game! I wasn't expecting it to be that good. It would be nice to have a different non-boss theme song once in a while, maybe one per different area-type or something
Great Game! Very complex! I love the achievement/gem system. Needs some fine-tuning:
1. Delayed mouse-over explanations
2. Better auto-equip system (lvl 2 white < lvl 1 purple), (something > nothing)
3. Make cap upgrades increase only by 1, starting from 1.
4. Being able to order equipment by rarity/rarity color
5. A small icon in the corner of items/workers to designate what job they are for/doing
6. More categories in the Merchant tab after traveling merchant.
7. Instead of 1/10/100 buttons for increasing things, could do for 1/5/10/25/100.
8. Maybe some one-time quest(s)/mission(s) for each team to accomplish, like a 'Wonder' to be built, hidden places for the exploring crew to find, etc. all with decent bonuses for that particular reset.
I can't wait to see what the game becomes! :)
1. Working on mouse tips, which Im thinking Im gonna do with more of a ? that you can click for explanations on things as that won't interfere with other things that happen on mouse overs. 2.Logic for this is a bit tough, I may just have a total stats decision in there somewhere, but Ill have to look more into that. 3. Not sure what you mean by cap upgrades increase only by 1. 4. I personally didnt think this would be very useful since sorting by level will order highest level by rarity, than next level by rarity, etc... It basically sorts by rarity but teired into sorting by level. 5. That should be easy enough. 6. Ill see about adding a second page, my only worry is that there were some problems with saves early on, so Anything I change with saves will take a few days cause I want to test exhaustively that it wont break old saves. 7. Again this shouldn't be a problem. 8. I really like this idea.
There should be a somewhat more complicated auto-equip system. Just focusing on one stat isn't enough power for the lazy!! Maybe have buttons at the bottom for auto-equip things that have 2, 3, 4, or 5 stats better than current equipment (possibly something you have to unlock).
I'm planing on a couple more projects, specially one before the spaceship. Also working on a mission system, so you can have more to do between each material unlock