17575!!!!!!!!! That's almost double the distance that the #2 on the highscore list has got. Pirrimaison's done something quite bizarre it seems - is he/she a beneficiary of some rare bug or is there some completely unique tactic in the game that the rest of us haven't thought of?
Correction - the mute sound button DOES work, but it's rather poorly implemented: the image doesn't change to indicate that sound is now off, so it gives the impression that it isn't working.
The game has a "sound off/on" button on the front page, but when I click it, nothing happens. I agree with whsbeernuts there, every game should have a WORKING mute function.
Here's my take on the game:
The good:
+ The combos are are a good idea. Wish there were more of them. They are really what makes the game interesting.
+ Map editor.
The bad:
- There's one tactic (LOOOOONG laser chains) that is clearly superior to other tactics; it detracts from the game when you know that you don't have alternative ways of getting the highest scores: laser chaining option should either be removed, limited, or ways to strenghthen other combos to comparable levels with long laser chains should be added.
-The fact that every game has to end in failure to defend my stick figures! I like the TowerDefence way much better, where you get extra points for calling in waves of enemies early, and there is a finite number of levels, so that you can actually beat the game.
What this game CRITICALLY lacks is a way to mute the sounds. Every single game should have that basic feature. I'd like to listen to music while playing, but the sound effects ruin the experience.
I actually used the exact same tactic as Beric - aim low, good power, 3 freakeys + boost, and then alternate ski and boost (while you're accelerating upwards). Just got onto the leaderboard with 8222 meters, so that tactic can't be too wrong. :)
One gripe about the game - the scoring system essentially means that nothing but the last round matters, as that's where your chances at getting the high legths lay.
I'd prefer a scoring system based on the cash you have at the end - that way the last round would matter the most, but the rest of the rounds would matter too.
Just finished the game with 7073 meters - a few tips for beginners:
1. Always spend as much money as you've got on upgrades, they'll earn themselves back.
2. Don't bother with that permanent style-bonus upgrade untill the last round.
3. Air cans are best used while accelerating upwards from a bounce.
I like some of the ideas in this game - especially the possibility of forming combinations of towers adds depth to the game, and the map editor is nice to have too. On the negative side, the progression of toughness of the critters is really odd: the first 100 or so levels the critters are really easy to kill, and then suddenly they become ultra tough. There seems to be no gradual progression of difficulty for most of the game, but rather first long stagnation, then one huge jump, followed by a gradual progression in difficulty. Also, in-game the instructions left me thinking that only 2 tower combos are possible, whereas now that I looked at the detailed instructions http://onslaught.playr.co.uk/about.html the situation seems to be a lot more interesting, with a lot more possibilities!