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Miiza's Comments

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World Idle

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Aug. 28, 2015

Rating: 0

Yes Kazeto, that's when you go to war, which I already have, long time ago. I'm about to finish West 55, which will give me another 6 billion unemployed workers since I don't have the gold to get more workstations. After West 55 I'll have about 10% of the available workers actually working.

World Idle

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Aug. 28, 2015

Rating: 1

Also got around 3 billion unemployed workers, cannot afford to get more workstations (only have 550 k workstations)

World Idle

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Aug. 28, 2015

Rating: 0

Tools, Medicine and Cars are really the bottlenecks in the game. Got 6 billion food production with 0 active farms, -50, -40 and -1 million in tools, medicine and cars. The gold and wood production is far from enough to keep them running, the food is gained from doing war with west

Idle Empire 2

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Jul. 13, 2014

Rating: 1

@snzaqxswese auto-clicks does not provide gems, same with purchsed clicks. manual clicks benefit from Gem Chance, only the mine benefit from "ultimate gem mine"

AdVenture Capitalist

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Jul. 07, 2014

Rating: 43

Since my comment is getting lost in the hoard of all other comments and it's of importance to improve the game I'd repost it again: I would like to clarify one thing of a top-rated comment from 7starHaku. using a for-loop in this case would waste a lot of unnessecary computer power do like this instead: add a new int variable (unsure if it's hard typing or not) name it to progresses, do an integer division: "progresses = progression / 100" this will give you how many full progresses that has been made, skip the if-statement and instead do: "progression = progression - (100*progresses); money += whateverVarIsBeingUsed*progresses; This will be a more efficient solution, since you don't use a for-loop 385 times per frame.

AdVenture Capitalist

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Jul. 05, 2014

Rating: 15

I would like to clarify one thing of a top-rated comment from 7starHaku. using a for-loop in this case would waste a lot of unnessecary computer power do like this instead: add a new int variable (unsure if it's hard typing or not) name it to progresses, do an integer division: "progresses = progression / 100" this will give you how many full progresses that has been made, skip the if-statement and instead do: "progression = progression - (100*progresses); money += whateverVarIsBeingUsed*progresses; This will be a more efficient solution, since you don't use a for-loop 385 times per frame.

Bonfire

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Mar. 13, 2014

Rating: 2

At my previous comment; "Enter button" did not result in new line, so it is a bit harder to read it. :/

Bonfire

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Mar. 13, 2014

Rating: 8

Idle upgrades that benefit from each special upgrade: Axe, Saw and Chain saw: Leaves, Books, Branches, Large branches, Firewood, Brickets, Pine Tree Gears: Brickets, Pine Tree, Castle, Town Dynamite: Coal Crystalized: Global + Coal (meaning coal get benefit from Crystalized 2 times) Nuclear reactor give no benefit!

Bonfire

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Mar. 13, 2014

Rating: 1

@moo5003, the formula for each item cost is not linear, there are 5 levels of the increase, When an item cost less than 6000 CO2 the increase is exactly 1,6071825 * old value, less than 100.000 CO2 with the multiplier: 1,461075, less than 1.500.000 (1,32825), less than 100.000.000 (1,2075) and greater than 100.000.000 it's 1.15 times the old price

Idle Fantasy

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Mar. 13, 2014

Rating: 0

to dev (and everyone else), This game has one flaw which is that upgrading the sword is the way to go, doing this makes you able to beat the game in about 15-25 minutes, since the price curve is linear.

Idle Fantasy

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Mar. 13, 2014

Rating: 0

@DerKapitan, If you refresh the game you will have max runes (I think the dev made something wrong with the random generator, highest value gets an overflow and makes it always return 1)

Doodle God

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Dec. 29, 2013

Rating: 3

Also @4dmelon, the american way of writing an aircraft is "Airplane", brittish way is "Aeroplane" Both are correct but Airplane is most commonly used (since most ppl learn american english). Same goes with color - colour, armor - armour etc..

Doodle God

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Dec. 29, 2013

Rating: 3

@4dmelon, there are two more things going with Alcohol. Human + Alcohol = Alcoholic, Wheat + Alcohol = Beer

Idle Farmer

Play Idle Farmer

Dec. 18, 2013

Rating: 2

Hint for the game, Since it's only worth producing the most expensive resource, all of the other products are useless after unlocking the last one.. Make some quests of gathering X of a specific product with some bonus reward by doing so. (It increases the interest in making different products) You can also make so that the user is able to use products to produce some other cake or food or valueable instead of doing quests.

Developer response from Junjo

Yes, I have in mind a mini-mini (so mini) quest functinality for specific products. And also, I'm putting together some last things to upload an update with another functionality that works better with low grade crops (its optional to use it, of course).

KOHCTPYKTOP: Engineer of the People

Play KOHCTPYKTOP: Engineer of the People

Sep. 17, 2013

Rating: 2

Is there anyone else other than me making the components flexible on each level so that they can be reused? :/

KOHCTPYKTOP: Engineer of the People

Play KOHCTPYKTOP: Engineer of the People

Sep. 17, 2013

Rating: 1

If anyone wishes to have the component for a clockpulse, (works for lvl 4 and can be used in future ( I think) ) here is a code: eNrtWluOwjAMJJ7+cIa9wv7vWfb+F1mpi1RSkplgt5CUtkIgGTsTP8ZJ2ul7+rr+ putPmi6ee2hFm2+XYmpRro2YbvcTiouCPae4KDgV3VATd09J0bJvh+Lp1W29an6o yeOceyPDcM5rnBMIhzsBnCnnTnJ3WbkLOUAdp1e3b3PBxnrs5Uqr4rycs/o1SwEU P3Hp/4X5b/OVjbtIS6hmWa5VktpKvEgtKGXjWkjaI2ame0NNdSuo6lmnpdxyEyqf N3JPTpcNg8TDH0ksawihF7OSVsfl5V2nhr0pqZR2TVx5aGm9hhGyXE8AfCTm3qQI eEONi0AEj4b5MNIhqBJG+47RnhVCdVpusxyk6L2kCMyIWoadllstQ1jGSZUbupr1 SkB04freD5DEwtZv9W0FJIFjOMzgGyWoQttvTQIfKjoj4Q3qSREFGkEVfRsPM61Q vQE/qTJzNev+hYx+6IY0xGK76icWTnchMuwQM2g5vHODBhdmMV/VoBnt8BjR+PLc 6BMzr0Fev+h0P9IrVYreQdeN7ChbWpZrv4BlQUoHw9xjwnNUfEYmSUmslOCLILc8 JGZaobK6B6PKTR5yr381H0czd6HUte6f3D0u8Fe6xLIJy+TBPDuBabDcI2bq5/eQ IZSUPgLn86W+En7mMRLxtQExA5ET8qbax8aMtBtVlj9x6V1vyd8paH5fxEh6hFdo +yRAw/Z8MMy8nYnXRQJUqV9EMe+MLHCGph5kqHO/0TDDX6E6+kVmeAEjra8/81fJ jw==

Doom Siege - 3D

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Mar. 25, 2013

Rating: -1

God d**n it.. How many skeleton mages will go out one by one on level 29?

Battle without End

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Feb. 28, 2013

Rating: 3

I think I can survive without 0.00000000000000003% extra damage from strength of life drain rank 7

bit Dungeon

Play bit Dungeon

Oct. 29, 2012

Rating: 0

Question: Do "Critical hit" do a normal hit + critical or is it just a critical hit? In that case Critical hit is horrible now, normal damage: 59, critical hit: 54, a crit doing less damage than a normal hit?? why do that?

Developer response from KintoGames

I have made critical hit builds with daggers and fast weapons that have work very nice.

Into Space 2

Play Into Space 2

Oct. 10, 2012

Rating: 1

@bjhamer If it is too hard to control the rocket, practice more. :)

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