Post-v1.08 comment. The new music, while I like it, shouldn't REPLACE the old theme, it should be in ALONGSIDE the old theme. You could put both tracks in the options or even randomize which track plays during a battle. The new voices aren't bad, either. Still waiting for the price tag on Sharkie to go [no one on Kong has bought him, still] and for new characters to be added--an unplayable boss character [one that is tougher to beat and gives 0 exp if you lose, and extra exp if you win] is SO needed for Single Player. Still 4/5. :P
I like how you can level up in this. I've been able to turn the tide in a few battles--both in 1P AND MP--where having those extra boosts ended up making all the difference between me winning and losing. I wonder if there's a cap.....4/5, anyway. Not bad at all.
I was actually gonna rate this game a solid 4/5 after noticing the mostly fluent battle system, the fact that you can look at your opponent's Monsters, and the fact that there's actually a 1P mode that isn't shorter than a yardstick. However, the game isn't really all-that beginner friendly there's battles as early as Level 15 that force you to start BEHIND by as much as 80 HP, and the fact that the game is EXTREMELY stingy with rewards and cards, not to mention that it looks like a P2W to the 10th power seeing as how there's actually pack where you're GUARANTEED to get Legendary cards if you pay 300 Kreds. Even Card Hunter isn't that P2W, or that expensive. 1/5. I'm sorry, but, a P2W is a P2W.
I wonder who the girl on the Play Mute button is [when you start the game up]. Anyhow, game is much too easy [only Mandy and Cube is any form of challenge] and much too exploitable [You should NOT be able to play more than 20 cards in a Turn] for me to even give it a 4/5. Some cards, like Gore and Big Guy, need to be eliminated entirely, as they make jokes of the already exploitable battle system. 3/5.
I will fix the problem in the sequel, and will try to balance the card and skills. The girl in the mute button is one of the character that will appear in the new game.
There is also an overabundance of power-ups that simply don't matter if you spring for them or not, because it's all down to your Ship and your Main and Secondary Weapons; almost everything feels like overkill, especially when I still haven't needed most of it. I gave the 1st game 2/5 because of the final boss ruining everything positive about it for me. I can't even give this game that.
Where are my Fireballs? Where is my Tortoise? Why has the gunner been downgraded to an 8-second powerup? I'm sorry, the first game was MUCH more beginner-friendly and the controls MUCH more intuitive than this. I expected to at least have some of the power-ups from the first game available without having to spend 10s of thousands of gold. The first game was fun, challenging and awesome until you had to fight the annoyingly overcomplicated final boss. This has too many useless powerups overkilling it; I can basically pretend that the crew doesn't exist [no, seriously, I went 7 whole days before springing for an Engineer, and even then, I've still never used him on day 16, now]. [more.....]
2/5. I'm sorry, but the most important part of any game is being able to play it, and this game is nearly impossible for meto play when I have to try to deal with unpredictable rocket physics just to make it out of the 1st 2 screens. Could've been so much better if the controls were more user-friendly.
Just reminds me of The Company Of Myself, honestly, and I gave that a 2 as well--any awesomeness the storyline had [just like Company] is marred by the extreme difficulty of the final few levels. That Badge's difficulty is about as "medium" as a well-cooked pork chop [not at all].
The Kraken unfortunately killed any and all excitement I had while playing this game, which was extremely unfortunate considering there was quite a bit of it--loved the different enemy ship types forcing you plan your attack ahead if you're not upgraded up the keister.
Was gonna give it a 4, but, the kraken forced me to cut that in half--I'm not a fan of being forced to upgrade everything to their maximum level to stand half a chance no matter what speed, what weapons and which strat I use.
Made it all the way through, but, not without some VERY careful thought, consideration, and planning. I also respect how there's actually a difficulty curve that doesn't go from 0 to 1,000 in 2 levels.
Very well made and inventive. 4/5 and favorited.
Level 47 is one of those "it seemed like a good idea at the time" ideas that I've found to go horribly wrong in execution; the randomness of which wall patterns you get and in which order can make or break your chances, and seeing as Bighost isn't exactly speedy, Level 47 can actually be made completely impossible depending on which wall patterns you get first; it's a nightmare.
A very well-made game, otherwise. 4/5.
Here's how strangely addicting this game is for me; I just got 40 and I wanna try to get MORE. A sliiiightly more beginner-friendly difficulty curve is needed, though; maybe 3 gaps to start with instead of 2. Otherwise, VERY well made. 4/5.
The music is strangely effective. The gameplay, though? too one-minded. More modes, more options and different ways of gameplay would have made for a better experience. 3/5.
D*** good puzzler, this. 4*'s. Recommend a little more diversity in gameplay [i.e., more modes like a Time Attack/Turn Attack] if a successor/sequel is ever made.
We plan to give away Sharkie as an achivement! Coming up in this week's update -) And working on a new character for the game! Stay tuned