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Destructive terrain test

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Nov. 14, 2013

Rating: 0

You can now press "escape" to go to main menu and choose another game mode (choose between RTS and FPS right now)

Destructive terrain test

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Nov. 13, 2013

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Pretty big update this time (codewise) There are now several enemies and these will remember where they saw you last if you disappear from view. Pretty simple thing to code if you just make it simple but of course I went ahead and constructed a whole sensory system with a sensory memory etc. I think it will repay itself later though as I could make an actor remember hearing things from a certain direction or remember taking a hit from behind during a firefight to go and investigate later.

Destructive terrain test

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Nov. 10, 2013

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Patch 2: I went in a little different direction and tried out the top down perspective. I like the aesthetics of this a lot more and this might be a more viable gametype to develop compared to FPS. Right now I’m thinking of an homage to Dogs of War for Amiga 500 which I played a lot as a kid.

Destructive terrain test

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Nov. 09, 2013

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Currently working on strucutral integrity. If there is nothing to hold a construction piece up it should fall down. IT's not working prefectly but at least it should give you an idea of what it will be like!

Destructive terrain test

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Nov. 08, 2013

Rating: 0

It is mainly to show off my system for destructible terrain that I want other developers to use :) But I will definitely consider adding some more game elements like more weapons and multiplayer, that's actually a really good idea...

Destructive terrain test

Play Destructive terrain test

Nov. 08, 2013

Rating: 2

This is simply a test of my destructible terrain feature. It's made for unity and is currently not very optimized but we're getting there...

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