Did the Rare Monsters spawn rate break?
I managed to get 100/100 Flower Fairy, but I can't even summon the Forest Fairy yet, yet have been running the dungeon for a few hours already...
From time to time, it happens that when you click a piece and don't select the direction you want to play it to, it locks the mouse click. You can still press the reset or the settings button, but if you press the settings button, you are soft-locked without being able to return to the reset button.
Just wondering, what happens that causes a bug that with 2 activities, once one gets replaced with resting, the other then gets replaced, then once in a while, it turns one of them off and goes back to 1 activity & that activity becomes a endless rest?
I was like "Huh, I got the badge, but I didn't hit the gong yet, even waited around and became a panda"... Then I noticed the things that I didn't do at the end and I was like "Welp, I might as well", yumped and then rang the gong... I'm well happy that the gong was the last thing I did.
Just wondering, I just beat Marshall 2 times in a row, once with one counter hit in defend stance and the rest in Blitz, the second with only counters from defend stance. Do counters not work toward Damage dealt? If not, then how the hell is a stance that only defends supposed to attack?
Being able to learn items, all well and good, being able to make copper short/long blade and dagger hilt, all well and good... Where's the copper sword hilt and all other higher tier parts?
All parts are right now found in the dungeon, as an "uncommon" drop, and there's a 25% chance to learn the recipe when you disassemble the item. Higher tier items are found in more difficult dungeons. Part of phase 2 will add an additional method to create part recipes, "Experiment", which will use a large number of resources (I'm thinking 100x the part's recipe requirement), and an artifact (research points later) to attempt to unlock the part recipe if you've learned it through an equipment recipe. (Probably the same 25% chance)
This is actually a problem with WebGL itself, although it actually may be that it's saving too often. I might tweak the save time to 2 minutes to see if that helps (with the backup save every 5 minutes), but the only way to truly fix it is a cloud save. I'm looking into solutions for that, but it won't be quick.
Note: If you close the game, while the adventurer is adventuring, the adventure continues only after you return, but is not sped up and so any adventurers stuck in dungeons during that time, do not return and spend the 'sped up time' in training.
This is a known limitation, due to how dungeon exploration works. I'm debating how to handle this, perhaps time in clearing that they're stuck (due to offline time) will give training exp at a lesser rate? (Since they don't have the facilities to train...)
Yes and no.
Clearing all the rooms does empty out the dungeon, but whenever an adventurer enters an empty room, there's a chance of a wandering monster.
I want to know where the song is from, because the lyrics are Japanese... And they seem to be speaking of deeper things, possibly "subliminal messaging" people
Clicking at a fast pace on the 'next puzzle' button (at least after I completed it) made the game bug out. The music still plays, but no puzzle is shown and it doesn't show the buttons
Counter attacks are the only way. The other requirement is Defend Stance Skill at Level 15, that may be the issue.