I have encountered a bug: I followed the tutorial and played a round or two before it started. I then 1 round before the enemy could attack defended instead of attacking with all my points, now I keep getting attacked while the enemy should be "waiting"
Yah, no. I already got a poptart cat spawned from a circle shape that came out from inside the coinbox after I nuked it today. Not going to repeat the process again! Can someone fix the badge distribution system?
Played it for the first time and I thought to myself, well this isn't too hard, until I reached 100+ shields/swords. Level 30 silver mine gives about as much mithril as level 11 gold mine. Which... Kind of this isn't much. My only downfall was when my recruitment depended on the War camp and my survival depended on just barely making enough mithril to level up my equipment. Survived 70 days and 4 hours, earned 2,5~ mil. and K/D is at 2~:1. Honestly, I would remove the Idle tag from this game, as you need a lot more clicking than one would first think a idle game needs
52 minutes... Level 50 research, over 10k mps & over 1300 rps... 709 units with 17m~ total earnings 3.6m~ click earning... Now it's just keep it open and be bored all over again. A good game, just... yah...
Hmm... Just wondering, why are dodge skills useless? Unless the game mistakes parry for dodge... I had 6x dodge and 2 attacks the other person had 2 backstabs... Guess who won?
Wow... First try cure, fourth day the second lab was up. I have 14+ hrs left. My mind: Let's do this! More than half a day to make the cure. The game: Nope. Your pollution will have caused such clouds that zombies will attack you in a mass never seen in 3 hrs
OK, no, really? Two meteor thrower troops (157 and 125) and a catapult batalion in the back supported by 2 cult legionaries, 1429 of them in total. My remaining units: 2843/5108. I got "reimbursed" 250 Archers, 200 Armored Anielen, 200 Cults and 200 Imperial. For 2265 units... I got 850 back. 1,1k Armored, 770~ Archers and the rest from my cult and imperial legionaires. You might have put it in the change log, but for a mission quest, THAT IS TOO EXPENSIVE. I'm dropping my rating to 3/5.
Another lovable thing. 44 Catapults killing 500+ archers in one hit, 1000 in 2 (average time it takes for me to get to it before it starts defending itself) and then it takes a few dozen turns to kill it
Hello Mikimm5! Castle upgrades/constructions are not refunding when you cancel them as you said. It is a precaution against abusing castle structures in some conditions (people could have by-passed PRE stockpiling limit by doing that, for example).
Regarding to catapults, yes now they are pretty tough and strong, but they are equally expensive and rewarding when you manage to destroy them. We have informed our players about that change at our latest changelog about the new version.
Wow the Castle upgrade surprised me. I was looking at resource cost (not looking into the right side cost) and clicked it to start building... Now I'm 2000 cél-lira poorer just from building one piece of the wall up. I don't quite like the "Resources will not be refunded" thing.
The game froze after trying to go into the EXIT on the first level. My character is stuck in a wobbly animation. I came to the exit from the left. Using Chrome
Wow you sure have made the boss harder. No longer a 100% boarding chance and A LOT more health and resistance against the 5k ammo. Took me about 4 battles to beat him.
Yeah, the game is getting relaunched under a new name without idle tags tommorow