hell domination (30lvl) the 26% health restore after each round is way too much... especially on a boss lvl... its litterally if you cant 4-round a moster then your not even going to damage it.... even ignoring he fact how much OP the monster are....
the movement is to unbalanced... some enemies take less than a second to cross the scree while other take 5 seconds or even more... makes it really hard to click on some of the faster moving enemies and the addition of different mechanics needed to beat them (some need clicking some need moving on them) makes it nearly imposible on some of the faster moving ones... the enemies should have a fixed speed (at worst a varying speed of ~5-10%)
crafted a 4,8B axe (200,000 min damage) with 100% success rate.... and then grindstone turned for a bit and didnt get any message.... so where the F is my axe ?
how to win in this game:
farm up a bit of gold.... buy trade level (the +1% thing)... buy till you have something like 10-20% of bonus worth.... go to options... soft reset... repeat
would be nice to able to see in the overview tab which resources are really produced and which ones are recieved from conquered countries, also attacking multiple countries at once would be a nice addition
nice game but i think you are confused about how the "human brain" works about the placement of ships tips... its more likely that the brain will try to put everything into the most problematic point just solve it... just like plugging a leak... but by doing so it might lead to more problems in the future but the "human brain" doesnt exactly see the future...
this, is very odd. All I'm doing is checking the mouse inputs, so I cannot think of what might be wrong :( I will have to look further into it, are you running on a normal PC?
needs a lot of explanations... i have no idea what happens if i upgrade a tile... upgrade ticks ? how does the connections work ? how is the money calculated ? why do upgrades costs go for the total and not for single blocks ? why cant i upgrade my block past M ? what does even M mean ? :D
Ok, I'll add (in game) all the explanations tomorrow. :)
In the meantime...
Upgrade tick rate: every block produces $ after some ticks [100,60,30,10,1]
Upgrade blocks: increase $ gain multiplier [0.2,0.5,1,1.5,2,3,6,7,8,10,11]
M stands for max, it's the 11th letter of the latin alphabet aaaaaand...there isn't any particular reason behind the M, or maybe M stand for Mystery! (nope, i really don't know :P)
Should i make blocks cost all the same? If Every block costs the same you could build an infinite amount of them! Probably i'm going to change that: first block costs like it is now, second like the first but slightly higher and so on...that could work!
Any suggestion is welcome! ;)
Edit: uploaded new version, now the amount of $ is multiplied by the number of blocks built! :D
Eaten by the bug with name Overflow. Sorry about that. Fixed now