i like the game overall, but it needs to work offline/out of focus. as it stands, i can't do anything else while playing. defeats the purpose of an idle game. other than that, pretty good. more upgrades and options would be nice...as well as bonuses for reaching milestones with individual creatures (bonus for 10, 25,50,100 summoned etc)
game isnt meant to be easy is cool when its a skill based game. clicking a button a million times to get any noticeable result has nothing to do with skill. successful idle games generally have tangible results and changing upgradeable content. this seems like a big f**k you to whoever bothers to play it.
cannon doesn't do anything either. fun game, like the variety of upgrades. however many, many bugs, and the clicker seems vastly overpowered once you start upgrading it. got all available upgrades and production of 9450 S/second and 500 O/click after about an hour of playing. good start to a fun idler though.
when you get to around the 500 mark, the prices seem to get reversed. ie: the "cheap" modules cost 10 times more than the "premium" modules. Is that intentional? Noticed the same thing on Adventure Capitalist as well.
fun game. like the design...very clean and easy to navigate. bit of a resource whore, but whatever. especially like the scientific notation and the rounding of purchases. one question: it says in the description "… until you eat up all existing matter in the universe while producing quadrillions of sentient hive-minded self-replicating nanobots." Does that mean the game has an "end"? That's one of my main beefs with idle games; no ending makes them boring eventually. A finite end would be very welcome.
right mouse button click to drop