Suggestion: create a "grow & explore" option for adventurers. When offline it computes as training, and when online it keeps on searching and clearing dungeons until it fails. At which point it trains for 1 level (or until it reloads) before trying again.
I'm thinking about how to handle that -- most likely it will come with the exploration update when you have more control over the difficulty of the dungeons.
Thank you for the feedback. There are a couple of dark spots that don't work well on some displays, and they are on my list when I get out from under some projects. Thank you!
An interesting concept, although the combat system looks too complicated and unforgiving. Reducing/combining the number of control systems for techs (keys/timer/clock) or making it do half damage when you miss rather than zero would be a step forward.
To craft the apology letter, get the letter from the guy outside, check the mall toilet for the rubber ball, swap it with the bistro lady for a stuffed monkey, then check the drain for a pen. Then get two quarters for all your efforts x(
At last, it took ages to reset all those forced bonuses. LBringer, next game PLEASE don't force bonuses triasl, just harass us with poopups every 5 sec.
I'm thinking about how to handle that -- most likely it will come with the exploration update when you have more control over the difficulty of the dungeons.