bug, if i hit space while walking during a bit of lag, it will sometimes stick me in the direction i was walking until i click off game, but most of the time it attacks
this game is pure awesomeness! the only thing i don't like is how low priority the blasters seem to have on the energy feeding scale, if they're struggling to hold out and i have tons of energy to throw at them, it puts minimum amount at the blasters and spends most of the packets on the mortars, which are usually full because i can't use them for very much other than devastating certain areas of the map with deep holes...
i never know who's going to attack next, maybe you could have it like champions of chaos, there's a bar, and the characters pictures race along the bar at different speeds, depending on their attack speed, when they get to the end they stop and attack, maybe an indicator like that?
my favourite tactic is when i get three in a triangle, i put one tentacle to it's neighbor, and scince they don't lose when sending to allies, they boost those, in turn being boosted by someone else, and then i can use spare tentacles to attack one enemy simultaniously with three tentacles, it's like combining them into a mini base! i hope the enemy does this in the next game, that would make it really fun
as a game, the platforming is pretty much average, a bit too difficult sometimes, much too easy others, as a game that predicts your thinking style, i don't think it was smart giving them obscure nicknames, and the board games, i can always play puzzle pirates if i want something like that, overall, it's the character creation and cutesy graphics that will make this game, that and it's complete uniqueness.
glitch on "24 seconds" i beat the game JUST as the timer turned zero, and in the time it took for the stuff to pop up, the level reset and i had to beat it with the gui up, but it seemed to help alot because that time i beat it with 7 seconds remaining...