I don't know if it's just keyboard controls, but up doesn't seem to work in conjunction with left and right, its the worst when using the jetpack, I can't go up and move left or right at the same time, and when holding a direction it's canceled by pushing up.
Also seems to cancel forward when miniboss appears.
Also the second miniboss is quite overboard launching missles very quickly at your already barely moving body, and sending you flying, and moving, and needing to be hit in a specific spot...
5/5 even though I didn't complete it, its a fun and immersive game, I just don't have the patience to complete it. I can't find a single flaw about it honostly.
So I am slowly learning how to get the AI right, but I can't make a certain kind of thought, I made a cell whose whole goal is to run up as quick as it can into the enemy to prevent any attacks from hitting allies, orignally I wasn't going to arm it, but I did give it 3 missles (single hex each) and 2 bombs (thinking of making it a bombs only cell because they can kind of act as a shield themselves, and if you litter an area with bombs an enemy can run into one and bounce into another) so if anyone could message me if they have a rushing thought like that please?
only thing I don't like is having to regrow lost pieces...because it takes soo long...needs to be where if you lost a piece your growth rate increases until you are back to max, or that the piece will eventually regrow on its own...
noooo! Thought I was gonna have a perfect season the first time I played...go figure I lose a game against the toughest team, draw with the second toughest, and then beat the weakest to finish in second....ah well...
and one more post I guess, while I said 5 is max needed for energy, if you are playing by one planet, 7 is max needed, which puts energy consumption nearly equal to the other resources roughly, given it's best to get the others up to 10 for a good surplus.
My only other thought is the database should show the exact effect of each item, otherwise you are just getting the same information you get in the main screen.
Because otherwise buying energy production over 5 on a planet is too much energy as its the least valuable resource, also is max pop 400 no matter what?
couple of thoughts, would like to know land mass requirements of each building, versus how much I have as part of the cost screen, and personally I think it would be cool for energy to be something used over time per building rather than a one time use thing.
so I dropped back down to hellstone 31, you know for old times sake, and my autoclicker is so good now the numbers dont move, but my gems are coming in by the shovel full...can't wait till I can do that with like hellstone 100 and so lol.
lifespan increase should be based on either your current lifespan, or how far apart they are, because of the random appearance they can appear close by eachother, or not close enough, and you can't afford NOT to pay, but at the same time you an't afford to pay.
Thanks for the play and the comment! I appreciate it! Best, -Tim