thing is, its thowing me off because the first guys arguement could easily be thrown out because he is assuming ALL gods are good, benevolent, and wise, whereas there are plenty of gods who are otherwise, ande who would steer man in the wrong direction, likely for fun....but that isnt a choice for arguements
I really didn't imagine the characters looking like that...other than that, still sad, just like the other one...still fun, just like the other one...now ima go wipe the tears from my eyes, and stop playing games for a bit...I need time to mull over those times when I can't remember stuff.........
so that was fun, but it seems like sometimes the shark just doesn't want to launch ot of the water or eat the people. even with a full downward arc, all in all though it was quite fun, well minus for my aching hand, lol, worth the replay for missed planes, because it is just that fun, lose one star for control issues, but all in all one of the better quick games here.
A lot of people seem to be confused, no this is not a pay to win game. You don't gain power just because you pay, people who don't pay still get the full effect of playing the game, and can still rise to the top and still beat payers. There are no special power boosts for paying unlike other games. Instead you get unique and useful cards, which can make you more powerful but does not garantee a win.
Haven't even started playing and I already like it...mercenery inc...that first bit about getting 200k for beating the enemy and taking a picture of the dude while he makes it look like he did the work lol
and even get all the land you need (after acquiring enough land for a few dozen large settlements start converting all the land into the highest point in the map and continue to do so until it's all flat or you win (most likely win first, only a couple of times was I able to convert the whole map into the level rught above sea level)
oh hey here is an idea, make the terraforming cost based on how much height difference you are terraforming at once!
great game but it's a little too easy. I mena I get people keep complaining about 19 (a particularly easy level...hmmm wierd that people felt the difficulty in that one over some of the others) though the difficulty greatly varies from level to level (some are wayyy to easy for how long you have been playing, and some are harder than others later on)
plus just building a large base is all that is required to win, however using whirlpool and lightning on the harder levels is about the most you need if your having a hard time (best two abilities in the game aside from terraforming...which is slow early and quick late game.)
it would be nice to be able to see more of the level, it's weird seeing the box around the view area.
also I think both decrease and increase in land height should be 20, otherwise you can just use increase and get a massive flat land (at any level really.)
couple of things right off the bat...the level up screen for each hero needs to not auto turn off, I didn't get to see the warriors level up because I was not expecting it...also need the ability to turn hints off, if your going to have auto hints might as well let the game play for you, kinda nullifies the point of the game....also its annoying, I want to find them all myself, or I don't want to move that tile when there is a better match in another spot...
If you ever told me I would be defending mushrooms from the animals of the forest I would have laughed at you...Never would have guessed that was what I really was going to do.