Jump off of your duplicates as they jump off the ledge. Then jump off of the duplicates that jumped off the original duplicates to get Jack across the large pit. Infinite duplicates makes it easy, but arduous.
I enjoyed this game's layout and buildings. I also thought that the challenges had a good learning curve. I agree with others in that the game is a little "boring," meaning slow. It'd be a nice addition if there were a building to make fighters, and if the player had a craft of his/her own, it would make gameplay less slow. 4/5
Decent. In geometry wars, the enemies all comes from the corners of the grid, which is nice. I think that the difficulty curve is a little steep...it would be a little more playable if the new shapes weren't introduced so quickly.
Also, for those of you who think level 12 is glitched, it is not. You have to time your first two friends so that they hit their switches at the same time, then the walls will disappear.
While the puzzles are nice and creative, I think that the game isn't "forgiving" enough once you've figured the puzzle out. I mean, you have to place your friends within *pixels* of the correct location and time it within tenths of a second. Other than that, great game with a nice concept. 4/5
Sweet. A good short game, but I wish it had some more depth to it. Homing missiles and secondary cannons are more important than triple shot. Time Bonus: 14348, Total Score: 23518.