I don't get Gravydeath's comment. There's a reason Giana Sisters got sued, it wasn't that it where a platform game just like super mario, it also featured almost exact the same aspects. Jumping on enemies to kill them, destroying bricks from below, collecting coins. Get power up before being able to destroy bricks and two power ups to shoot fire.
Giana Sisters where taken off the market.
This game almost got exact the same physics and "rules" as Toss the Turle. The same control and the same feel. It's not only the same genre, it's the same game it's only the christmas graphics that differs.
anybody paid anything for range? I figured that since the prize will go up proportional to the additional area and at the same time the extra area probably not are proportional to the additional damage, it only would be a loss of money. Could this be a correct assumption.
Even after that assumption I don't know exactly how I will pay for damage or fire rate? I guess I have to put some points in fire rate, or else towers will be unable to hit all the mobs. But I don't really know how many points I should put in fire rate. Currently I have fire rate "120". and spend the rest of the money on damage. Three towers with three different colours.
The Challenge on level 30 is the hardest of them all.
When I got the remote explosive ball most of the other challenges was doable and/or easy.
Challenge on level 10 and 21 where the two other challenges I had left, so perhaps they where a bit harder then the other levels. (The challenges, not the levels)