Remember playing it many years ago so thought i would check in, seems like there is close to no progress curve, and seems like the game relied on adds to have players get gems, cause the gem upgrades are really costly, anyway looking forward to the changed game you working on, hopefully better than this which only lasts for a few hours before you hit a roadblock (400 souls atm, not going to continue since it's rather boring).
Finished all content after about 5 hours, was fun for the first 2-3 hours, then it was just a boring trek towards the last few items, could eventually be a great fun idle game, but as it stands it's a rather boring game after you unlock the first 5 items.
Would be nice to have the calculation for px/s, atm i see that when i reach higher stages it doesn't hold up to what it says it should be i.e 600 px/s looks more like 200-300 px/s, and it's not because i am killing mosnters slower, getting to monsters is clearly taking more time.
Todays update just made the game unplayable as it refuses to load and just gives me an error now(which seems to happen to a lot of other players as well): An error occurred running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
uncaught exception: Assertion failed: s_GlobalMetadataHeader->sanity == 0xFAB11BAF, at: C:\Program Files\Unity\Editor\Data\il2cpp\libil2cpp\vm\MetadataCache.cpp,139,Initialize at jsStackTrace (kongregate 0.3.0(a).js:1:19540)
stackTrace (kongregate 0.3.0(a).js:1:19711)
___assert_fail (kongregate 0.3.0(a).js:1:222621)
FDk (blob:12:1)
CHk (blob:20:1)
tJk (blob:20:1)
Mba (blob:16:1)
Iba (blob:16:1)
callMain (kongregate 0.3.0(a).js:3:28347)
doRun (kongregate 0.3.0(a).js:3:29050)
run/
Finished Impossible difficulty on stage 2-6 which is the hardest stage with Purple items, there is 0 incentive to get the set items since they have terrible stats, even after exiting and loading to get set items to roll new stats they are still super terrible.
Example: Reaper's Hand 25-36 Damage (+7 dmg modifier) still does less damage than my current mainhand broadsword 31-38 Damage (+7 damage modifier), sure the hand has +4 Mana leech, but wtf does that matter at all at the later stages in the game? 4 mana is nothing and you can get up to 100+ mana from using a single Health potion, so it's a freakin useless affix on the item, and it's the same with all the set items, the set bonus is horrible as well. imo the set bonus should be immunities to everything and set items should have dps affixes, not the dumpster stats they have now, anyway no incentive to continue playing so not going to, good luck with whatever you do with the game.
Not sure what idle games you have played before dev, but the current game is only good for 2-3 days, then you run out of stuff to do other than the infinite buildup, would be nice with a way to increase your gem per boss as the Thief only increases the chance to get gems from a boss kill, not the amount.
I think the game is in need of more classes and more class advances.
Suggestion: Add more classes to unlock the higher you get, but only allow 3 total slots of heroes, so you swap heroes in and out depending on which heroes you want to use, would add a lot of more motivation to keep playing and would also be fun to discover more classes.
Suggestion: Add a gem upgrade to increase gem per boss
Suggestion: Add a gem upgrade to increase boss drop-chance
Suggestion: Add more class advancements
Suggestion: Remove or change the useless gem upgrades such as the tap ones and the Blacksmith.
Would it be possible to add +starting zone upgrades for each difficulty to the Workshop? that would be nice so we can skip the early levels which doesn't pay-out much at all, and at the same time would give each difficulty more incentive to do than just spamming hard.
Obviously scaling cost for it so green cubes also rises in worth :)
I retract my earlier statement about difficulties, turn out i get more Orange cubes per hour doing Hard than easy and normal X_x but Factory upgrades i still view as a newb trap, too costly for small gains.
Factory(It's a trap!): Not worth upgrading due to costing too much, better to invest all Orange cubes in +skills (+gold per wave and %gold= best ones imo), will take quite some time before it becomes worth upgrading the factory due to the huge increase in cost, i currently have my orange cube timer at 9/16 upgrades and the next step would cost me 3025 Orange cubes, a run on easy nets me about 4500, but it certainly isn't worth upgrading it...you only get 1 orange cube every time the timer finishes.
Difficulties(Another trap!): Easy is the only difficulty worth doing, since at the stage in the game i am at, i get about 4500-5000 orange cubes in Easy each run, while i only get to about 2k in Normal, and hard isn't even worth my time yet, i currently start with 4559 gold and the fastest way to progress is by doing runs on Easy to collect orange cubes and use those to increase skills so i start off better and better.
Suggestion: Add different cube drops in each difficulty.
@Sleepingpill All gem buffs are global, affects all your spells, not just the one you used it on. Currently i am just grinding exp with 34% crit chance (which seems to be the needed number to have ~90% uptime on any crit buff), currently lvl 88, got nothing to do in the game really more than getting more lvls and more Elemental Essences.
Hope there will be something else to do, or this will be a short lived game for me even tho it has been fun.
Quickly come up to a point where you only have moe achievements and Elementa Essences to collect, this game needs more customization options if it's going to be a game that is worth more than 6 hours of play (closing in on 7 hours atm, and unlocked pretty much everything except for all achievements).
Would be nice to know how much +%dmg a single Essence Element gives, as it stands, im not sure when a good time to "absorb" would be, if it's just +1% then it's certainly not worth absorbing until a few 100's for the first time.
Can't play since the latest update, just gives me an error msg when it tries to load now: "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
This idle game needs something else than it currently has, there is 0 "end-game" goals, just pumping more point's into talents isn't doing it for me as it quickly loses relevance when you can advance through areas without any problems other than it taking time.
Would be fun with 2-3 more areas that you unlock and drops different items in, would also be AWESOME if you would introduce class advances suc has Warrior becomes Berserker, Rogue-> Shadow, Ranger-> Marksman, Mage->Archmage etc with either new and more powerful animations or simply just more damage on the existing stuff.
Tho there would need to be a reason for that since atm even if you would implement something like class advance there would be no reason for it as you just kill everything in 1 hit anyway.
Unlocking a completely new class by reaching a certain Area would be fun.
What does "Rare Treasure Hunter" really? since there is no extra effect on items, is it simply the chance for items to drop with levels associated with the area you are in? (area 200 with 1 point in it would be able to drop items at level 20?).
I do not run it in "another window" i run it in the same window just in another tab, nad it won't progress unless i have it focused, which is retarded, it makes it not idle since it won't do shit unless i am staring at the freakin screen. Would be great it it would run in the background like every other normal idle game does like Clicker heroes, Adventure Capitalist, Realm Grinder, cookie clicker etc etc etc, but no...this one has to be a special snowflake that for some reason won't function like the rest of the idle games.
At area 160+ i am noticing nothing when boost kicks in....what are you even talking about when you say "you probably not far enough in to notice the great increase it gives", it's crap for those that are level 200+ and at area 100+, it does nothing of noticeable value, you will not advance faster through areas with boost active, you won't notice gold income increase, you won't notice a exp increase, it's too weak and useless, not to mention that the game does not run unless you have the window focused, at least in Firefox, which is a freakin joke.
If you use firefox, clear the cache