5/5, fantastic. This is truly a revolutionary flash game. It combines the choice of what to specialize in, such as artillery or arrow towers with an amazing gameplay. Of all the tower defense games I've played in my time, this is by far the best. I don't exactly see the story line, though it really doesn't need one. Other developers should base their work on this gem of a gme. Best of luck to you in your future marvels...
First off all, I loved the game, 100/5. The game-play style makes it not a tower defense, but more of a live-action strategy, my favorite category. The skill tree idea is great, because it gives us choice on how we can start off, as well as choose certain spells in order to get that advantage in which wins the battle. An area for improvement in a sequel would definitely be choosing a variety of different plants that serve different functions, like a plant that heals others, or a plant that deals more damage at the cost of defense, or vice versa.
this game is Awesome, but i noticed there is alot of room for improvement. Things such as more monster types, definately. Either a bigger map, or more dungeons, maybe more refined animation, ( I know you probably tried your best ) and one thing I noticed would make this game more comfortable to play is to add hotkeys for potions or weapons. Ok, I think that's it. Don't over-work yourself, mate.
I think the first thing I should note is that the upgrades have a minimal, or small effect, unless rapidly upgraded. Instead of 4% increases, they should be in between 6 & 10% increases, but higher cost. The second thing I should remark is the ridiculous amount of zombies on waves 42, 44 and 45. The third thing is the efficiency/effectiveness of the $10,000 weapons. The rail gun, to start, is only effective if there are numerous zombies in one line, and if you have the "Extended Mags" perk. In terms of the Vulcan and .50 cal MG, everything is perfect except for mobility. I understand, they are huge weapons, but because the mobility is so low, speed upgrades barely do anything at all. I gave this game 3/5 because it's a very good effort. Please take note to this for updates & future games.
okay, people. We all understand that we are excited about the production of Caravaneer 2, as am I, but we also must understand that even making a simple game is difficult. So making Caravaneer 2 will be a while. Though I am completely confident Caravaneer 2 will be much better than imaginable. If we wait willingly, time will pass.
i'm starting to get the feeling you are Lucifer. Light Bringer777 = Lucifer. rise, pit, dad, tao, fifth, snero? Looks like devil material to me. I might be wrong, but i might just be right on. No offense, i'm just thinking out loud.
i think i have some information that can help everyone. First, if you are wondering how to get the I.C.B.P medal, you have to go over the wall ( final obstacle) for a cool ending. Also, to get planet crusher, you need the ultra light aircraft or better in top speed. Then, get a lot of fuel with the lift off boost, high ramp angle and reach as high as possible then, aim straight down. Speed should reach about 6 to 7 hundred mph. The cut scene is awesome. My last tip is that to get the omega set of assets, you have to buy the omega catalog which costs 1000BP. Hope this helped and good luck!
i don't understand why people complain that this game is too hard. It's actually really easy if you know strategy and how to use it. Instead of randomly placing dart monkeys all over the map, try using different towers with each other and it can help astonishingly. if i may, i would like to suggest a click fast forward and a click pause button. i hope this helps.
It is.