It seems that my mouse wielding powers aren't as developed as I thought. It's almost impossible for me to get a fast throw in without going out of the box.
Gave 4 stars because the game still has quite a ways to go. It would be nice if the hammers showed stats and you could see how many hits/ minute you were doing, as well as an easier way to set up the cogwheels. I started out pretty rough, and I have 11 clogs bunched together, routed to 8 hammers, and it was really hard to balance out the ratios to have all hammers working fast. It would also be nice to see exactly how much an upgrade will benefit production. Last, the squid is extremely underpowered when compared to the engine, unless i'm missing something. Just wanted to point out various things I found. Besides that, it seems to be a great game in the making, very new, very fresh. Keep it up :).
I love how fast you progress whenever you are stronger than the enemies. This provides the game with a huge advantage over the leading idle games after you prestige because most of them have a small break between enemies. With this game, once you defeat a convoy of ships, another appears immediately.
It's pretty good. I would like to see a stats page, and possibly some tables showing how much each mini job makes per second. Besides that, It is a pretty decent game
Technology should help out with energy. Also if you click on the space station you can purchase probe/colonizer upgrades.