Awesome game, really enjoying it. The one main critique I'd have is that, with levels taking as long as they do, retaining nothing of the experience or money you've gathered if you lose is very frustrating. After spending 10 minutes clearing a level, only to die when run over by a boss, it's not fun to have entirely wasted those 10 minutes.
Maybe the way i treated the failing of a mission is too harsh. I tried to maintain xp / credits but that proven to make the game too easy.
I could not find the balance in a toll of xp / credits per death and decided to save the stats only when the mission completes successfully.
Noted for the next build of the game. Ty.
Okay, I understand that Shield is useful, but "Invulnerable" means "kill the dragon while he can't hurt you," not "walk past the dragon to attack the castle, then have him turn around and crush you."
Not too bad so far; I like the varied unit types. I note that there are ranks on each level, and it isn't clear how those are determined. Also, knowing in advance what the mana cost of the upgrades are (i.e. mousing over the Archery upgrade to see that it costs 150 mana while the icon is still grayed out) would be very nice, so I don't have to guess.
Enjoying the game quite a bit. For those who feel its very difficult, please note that 1) yeah, it is, but you get better the more you play, and 2) theres a strong random factor. You might have a plane destroy you on wave 5, or you might have 10 waves before you see more than 2 Germans at a time. I've seen both. Now, I'll grant there are a few things that need fixed, but overall its a very fun game.
Maybe the way i treated the failing of a mission is too harsh. I tried to maintain xp / credits but that proven to make the game too easy. I could not find the balance in a toll of xp / credits per death and decided to save the stats only when the mission completes successfully. Noted for the next build of the game. Ty.