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Game comments and reviews
Oct. 04, 2012
So, I started playing this just to see what it was. I'm not sure what happened, but it's a half an hour later and I have the hard badge. I'm kinda scared now. 5/5
Jul. 21, 2012
Had to play the last mission about ten to fifteen times. Not because I kept dying, but because I was using the Calliope Sherman and I'd only get supply drops once out of every six attempts. Heck, if you're going to do supply drops far in advance of the player ever needing ammo, why do them at all? Just give us infinite ammo and be done with it. Also, machine guns fire through buildings, but other weapons don't, and, finally, the M8 GMC has terrible range for a mortar. I go onto a map with something like that, and I don't expect machine guns to be able to shoot farther than I can if I don't get the right upgrades. Don't even get me started on the grammar. 2/5
Nov. 06, 2011
I'm having trouble with the training menu too. I have to hold over the unit to bring it up, then let go and tap the train button before it completely recedes. Maybe switch it so you can drag from the unit to the button and have that work too? Droid X
Oct. 25, 2011
Idea: How about giving us an acceleration burst to unlock every so often that ramps up how fast you accelerate for a short time, balanced out with a restarted "no highscore" timer. It'd make trying to get higher scores from 100 a heck of a lot more interesting in the beginning.
Sep. 04, 2011
Boring as hell, plays like it was made 5-10 years ago, the sponsor link doesn't open in a new window or tab and instead opens in the same window (making a handful of ninja levels a complete unnecessary pain), there's literally nothing stopping you from winning every level by spamming shots, and to top it all off there's no quick way to restart a level. 1/5
Jan. 22, 2011
Needs more touhou. Like, now.
Mar. 19, 2010
@Hakoten; If you want infinite bonuses, then buy the infinite bonus thing in the black market. The bonus lock is not the infinite bonus thing, it is to prevent you running into some crappy powerup and losing your awesome one.
Mar. 05, 2010
Also, you should be able to buy building materials.
I found a big bag of coins! I got stressed... I defeated a tough enemy! I got stressed... I staggered blindly around a dungeon I've already completely mapped! I got stressed... I couldn't find anything to do so I sat down and relaxed! I got stressed... ...Something wrong here.
Nov. 25, 2009
Found a rather awesome glitch. Go into an exploration dungeon and do whatever it is you want, then refresh the page without leaving the dungeon. You keep all your loot and the monsters stay dead, but the week doesn't advance and your stress resets.
Oct. 24, 2009
Needs moar Pankor Jackhammer
Oct. 18, 2009
Have you tried switching from vectors to a bunch of jpgs? Even with a low compression ratio, jpgs can be quite small.
Sep. 27, 2009
Here's a bit of proof for you: http://ishi.blog2.fc2.com/blog-entry-199.html
Yeah... So... I'm willing to bet quite the considerable sum of money that this guy is *not* the original author of this game, partially because the guy who made the game knows very little english, but he still knows enough to be aware that you do NOT capitalize the first letter of *every* word. Also because *his* name is D_of_i, not D_op_i. PROTIP: next time, don't steal from developers who make rather famous games. Especially ones who made the original "sandbox" game.
Sep. 05, 2009
So... Apparently it is a sin to vanquish demons. Imagine that.
Aug. 01, 2009
I prefer my random chance games to be more obviously labeled so. Like Zilch. Zilch doesn't make you think there's actually some underlying strategy to it all even when there isn't. Zilch doesn't make you think there's rhyme or reason to it all when it's actually just the RNG playing with you like a kitten with a ball of yarn. Zilch is just dice. This game likes to make you think you have control, but you don't. This game, too, is just dice.
Jul. 08, 2009
I meant the hit range should be an accuracy modifier, not an invisible brick wall that magically stops the projectiles from going any farther.
Needs a button to disengage combat and needs to properly determine when escape has been successfully completed. Several times now I have run away from a fight just to be stuck in combat bode until I track the things I ran from back down and kill them. Needs to properly recheck hit% when enemies move or when selecting a new target. I'll be targeting an enemy that is out of range, then when it comes in range (regardless of the distance from it to me) the hit% is still 0%. Effective weapon range needs to scale with perception. If I can use a gun with a range of 4 and get a hit% of 65%, I should still be able to shoot it at 5 squares.
Jul. 07, 2009
Hitboxes. USE THEM.
Mar. 15, 2009
In Memoriam: HoboJoePepPants' score. May his legendary rollover be remembered in the hearts and minds of us all.
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