would it be possible to add a list for researching so that i can tell the game to research multiple things, and it'll keep researching until it runs out of things to research or i run out of green cubes? or maybe just a repeat button for the damage and health researches?
maybe add a gamemode where effects that increase maximums don't go away at the beginning of a round? i've had items that gave +x to max hp and max energy shield, but they weren't as useful as they sounded because the maximums for those went back down to the base after the round ended. On the same note, items that increase armor do the same thing
I'd love a 'clear reactor' button. it can get tedious to empty my reactor when i'm switching from a lower tier to a higher one. Also being able to hold my mouse button and 'paint' cells into the reactor or erase them would be awesome.
If you continue to make these, maybe implement a 'safe landing' bonus for people who take the time to return the second stage to the earth without it blowing up when it hits the ground.
Real-life rocketry is really expensive, and being able to reuse parts (or all) of your rocket instead of building a new one is essential to not running out of money.
this really needs the ability to give target priorities, I've died in the challenges to a soldier because my guns were busy shooting at a grand tank or some other big, slow armored unit. I've also died to airplanes for the same reason
I have a mouse made for gaming. it has a variable sensitivity ranging from double a standard laser mouse to ten times (400 DPI - 2000 DPI). Even turned up all the way i found the game difficult to control.
It was fun, if frustrating.
Y'all asked, and ye received :)