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mmKALLL's Comments

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Enchanted Heroes

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Sep. 26, 2024

Rating: 2

Amazing, seems like a nice game - I love how it's inspired by both MapleStory and Anti-Idle! I'm TigerFan from MapleMS :)

Anti-Idle: The Game

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Mar. 09, 2015

Rating: -4

How about an energy refill just giving you a flat 12 energy instead of having to use all you had?

Kana Warrior / かなウォリアー

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Feb. 12, 2015

Rating: -1

You missed out some Youon inputs in all-input mode, which are recognized by Windows IME. At least the following: ちゅ cya ちゅ cyu ぢゅ dyu ちょ cyo ぢょ dyo Also, the adventure mode is really tedious.... ......But then again this isn't meant to be the next Anti-Idle, I suppose. :)

Kana Warrior / かなウォリアー

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Feb. 12, 2015

Rating: -1

The game drops a whole lot of inputs due to lag, even in cinematic mode with BG off, 75% zoom and low detail. :(

Kana Warrior / かなウォリアー

Play Kana Warrior / かなウォリアー

Feb. 12, 2015

Rating: 1

Oh neat, as someone who can speak Japanese this looks pretty interesting if a bit easy. I was very suprised to suddenly see a new game by you!

Anti-Idle: The Game

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Feb. 01, 2015

Rating: 5

Amongst the ideas that probably won't get implemented but would be nice: Having the rebirth tooltip display your BP would be nice for those who don't want to break their combo or whatever just to check it out. As someone who recently begun doing more frequent rebirths, this would be nice.

Anti-Idle: The Game

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Jan. 22, 2015

Rating: 6

The Garden technical light would work much better if it notified the player a specifiable amount of minutes before the trees were about to expire or if they already had; the best would be if this was configurable on a per-Garden -basis.

Developer response from Tukkun

Well, you can already configure it to notify the player when a tree cannot be harvested anymore or if you have empty plots, which is practically the same thing.

Anti-Idle: The Game

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Jan. 08, 2015

Rating: -4

My honest opinion is that supply crates should be changed from 50k to 60 or even 70k BC. Currently they are by far the best BC sink there is, just trying to compare awesome crates with them is useless.

Anti-Idle: The Game

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Jan. 07, 2015

Rating: 2

The Cyborg doesn't use fishing rods :(

Anti-Idle: The Game

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Jan. 06, 2015

Rating: 6

It would be pretty helpful if the Bestiary Entry LEVEL UP! -breaking news actually showed which entry leveled up.

Anti-Idle: The Game

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Jan. 05, 2015

Rating: 9

Anti-Idle: The Game - the only game where you can idle for days in a demon suit defeating Chuck Norris over and over again and get pixels for it.

Anti-Idle: The Game

Play Anti-Idle: The Game

Jan. 05, 2015

Rating: 6

Being able to ignore the adventurer's trophy similar to the grammar pill would be like, the best thing ever. I know I say this about every single feature suggestion, but this time I mean it. It's highly annoying to end up with all these useless trophies, and I don't even have a home to stash them at!

Anti-Idle: The Game

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Dec. 30, 2014

Rating: 13

...How about a "sell all non-locked, non-equipped items from this inventory" -button? Would help a ton with redundant pendants, armor and enchanters.

Anti-Idle: The Game

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Dec. 28, 2014

Rating: 2

Personally I think that the new shop interface is just fantastic, especially to those players who are already doing hard or impossible ascensions. I think the house will more than make up for the lost comedic value, as well.

Anti-Idle: The Game

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Dec. 20, 2014

Rating: 3

The random autoclicker dude's click count against the daily clicks, but grandpas' don't!?!?!??!!?!?!?!?!!!1111

Anti-Idle: The Game

Play Anti-Idle: The Game

Dec. 20, 2014

Rating: 3

Another idea I got was about Adventure Trophies - what if they were optional to refuse in the adventure without penalty?

Anti-Idle: The Game

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Dec. 20, 2014

Rating: -1

Oh, and thanks for the great job! I've always been fascinated by the design of idle and unfolding games, and you definitely deserve a lot more praise for this game than you get. :)

Anti-Idle: The Game

Play Anti-Idle: The Game

Dec. 20, 2014

Rating: -2

It would be pretty neat if the new coupled daily checks worked on an or basis instead of flashing the tecnical light whenever you didn't have both of them... For example ED+SD and pixels+bacon - stopping the light after doing either should be enough, as I doubt many players care about ED or the bacon.

Anti-Idle: The Game

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Dec. 19, 2014

Rating: 4

The 1.5x exp progress bar module puts an annoying amount of system messages (?) in the breaking news.

Anti-Idle: The Game

Play Anti-Idle: The Game

Dec. 19, 2014

Rating: -2

And another anti-lag option that would be nice would be to have the idled for 10 minutes screen available on command, for example from the options screen.

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