You missed out some Youon inputs in all-input mode, which are recognized by Windows IME. At least the following:
ちゅ cya
ちゅ cyu
ぢゅ dyu
ちょ cyo
ぢょ dyo
Also, the adventure mode is really tedious.... ......But then again this isn't meant to be the next Anti-Idle, I suppose. :)
Amongst the ideas that probably won't get implemented but would be nice: Having the rebirth tooltip display your BP would be nice for those who don't want to break their combo or whatever just to check it out. As someone who recently begun doing more frequent rebirths, this would be nice.
The Garden technical light would work much better if it notified the player a specifiable amount of minutes before the trees were about to expire or if they already had; the best would be if this was configurable on a per-Garden -basis.
Well, you can already configure it to notify the player when a tree cannot be harvested anymore or if you have empty plots, which is practically the same thing.
My honest opinion is that supply crates should be changed from 50k to 60 or even 70k BC. Currently they are by far the best BC sink there is, just trying to compare awesome crates with them is useless.
Being able to ignore the adventurer's trophy similar to the grammar pill would be like, the best thing ever. I know I say this about every single feature suggestion, but this time I mean it. It's highly annoying to end up with all these useless trophies, and I don't even have a home to stash them at!
Personally I think that the new shop interface is just fantastic, especially to those players who are already doing hard or impossible ascensions. I think the house will more than make up for the lost comedic value, as well.
Oh, and thanks for the great job! I've always been fascinated by the design of idle and unfolding games, and you definitely deserve a lot more praise for this game than you get. :)
It would be pretty neat if the new coupled daily checks worked on an or basis instead of flashing the tecnical light whenever you didn't have both of them... For example ED+SD and pixels+bacon - stopping the light after doing either should be enough, as I doubt many players care about ED or the bacon.
And another anti-lag option that would be nice would be to have the idled for 10 minutes screen available on command, for example from the options screen.
Well, you can already configure it to notify the player when a tree cannot be harvested anymore or if you have empty plots, which is practically the same thing.