Very simple yet fun game :) Do you plan to add new and more challenging levels?
I wrote a short design review and solution algorithm: http://lifeinagraph.shalyt.com/2015/12/game-breakdown-coloroid.html
The music and almost instant respawn (meat-boy-style) create a very up beat experience. I was wondering - how did you balance levels to create a steady upwards curve of difficulty?
I used to look at the statistics, to see which levels were causing the most falls. Nowadays I playtest the levels myself, and guess which ones are easiest/hardest. The hardest part is pretending to be at an average skill level, as if I hadn't spent multiple years playing this game.
Army faction cannot be stopped.
In addition there are some funny bugs going on - for example the music died after finishing some level, an exploded hellicopter stayed on screen etc.
I used to look at the statistics, to see which levels were causing the most falls. Nowadays I playtest the levels myself, and guess which ones are easiest/hardest. The hardest part is pretending to be at an average skill level, as if I hadn't spent multiple years playing this game.