2 Suggestions: 1. An option to turn off the tutorial king. On my 3rd playthrough now and it's getting really annoying. He covers up a lot of blocks. There was a couple times there were exp and treasure chests I didn't see because of him. 2. An option to sell all at the store!! Like just to chuck away all the items that I won't be using and turn them in to gold. It's really annoying that I have to sell an item from one of my guys, then "buy" which actually gives me more money, and then repeat the process over and over until I'm out of items, saving the best of the items for last of course.
the timeout for the AI has GOT to be made shorter
the dumbass gets stuck not knowing what to do and then I have to wait 2 minutes for the time to run out
Needs more dodging and less "can I make it to the enemy on time with my wizard moving so slowly?" The only time I take hits is when I misjudge the amount of time it takes me to get in front of some bats.
I started with all the best weapons already. And why do I need ten houses of random enemies? Shouldn't the enemies get harder as the game goes on? I have a feeling I could've beaten the last boss from the get go. Lastly I'm not sure if there is any actual strategy involved. A tiny bit picking the weapons and perks. I feel like this game is halfway towards being something good, but as it is it needs a lot of work.
Strangely the slow tower seems to be the best tower. (You'd expect it to be the higher priced towers.) Also strangely your earliest upgrade things are the best. Namely the linker and the fork. Got 10/10 on all levels. It's not that hard. Just remember to keep some memory free so you can use your scripts. A solid game. I give it 4/5.
About 30 minutes or so of play value. 2/5 Strategy: build a group with 1 of everything on each side. Build lasers to the counterclockwise of your groups. Towers cost nothing so you can lose as many as you want while you level up your main towers. Nukes work well. Had 4 nuke towers by the end, and I still had 9 nukes left over. I would like to see all of the gun's range increased by about double so that you could move them further away from your main base. We have all this area, and we only use a tiny bit effectively!! And you have to wait so long for the enemies to come to you! I think that it would be a lot better if the game was zoomed out quite a bit too, you can't see very much of the play screen. Needs way more unlockables. 4 with only 1 good one isn't cutting it. And different colored backgrounds isn't really enticing me to want to play this lesson in drudgery again. The tutorial? Don't need it... would have figured this out in half a second.
Two gripes: The little conversations before each battle? REALLY wish I could skip those. My gladiator has the worst come-backs of all time. Secondly, I COULD take on three guys with my one guy and it would be more challenging, but there's no point, because you get the same reward whether you do it one on three or three on three. And you got so much money that you could get top of the line guys every time. I just think that if you choose the harder path you should get more of a reward.
Took long enough to get badges for this. I didn't really care for it the first time. Was okay... was anything changed? I don't want to play this again if not.
I've played a lot better card games than this. So divide all of the achievements by about 5 and then I might consider trying to get them. I unlocked just the human ones (20 games!!!!) and I am SO SOOO sick of this. Then throw in a ton of lag to make it even better. Great!!