The game is good 5/5 The only problem is the number of options and the time it takes to try them far exceeds the replay value, even with 3 different guys with 2 different attacks. Played through once with Sisily and Beezlebub, once with the guy and Tiamat, and a little with the other girl. Here is a great idea: After you beat the game once, put in a practice mode where you can try out the other monsters. Then people can see which monsters they like best and plan a good strategy for their second game.
tried the plant path (at first tried animal but then they put in badges) it is sooo easy...
the plant has 2 double jumps...
as soon as you become champion, it's impossible to not win
Oh yes, a question about the reveal and treasure boxes: When I get to the bottom and I have more than 9, and then I click to reveal them I only have 9. Then when I go back to the screen that lists the number it goes from whatever it was to 9. I guess the game's author didn't expect anybody to get mroe than 9? (Which I can do every single time) My question is: if you don't reveal, do you get all the treasures anyways?? If so, does that mean you get more treasure when you don't reveal than when you do? And if not, why am I being punished for playing too good?
Like: The evolution paths
Dislike: 1. The boring fall down. It's too easy to use the double jump to get ALL the pick ups on the way down, and since it takes 20 times longer to go down than to go up, this makes for a game of long boring pick up. I'd get rid of double jump. 2. There doesn't seems to be very many trampolines as you get higher up. Is it just my imagination or is this completely lucky based? I have max stats, I don't miss any, and yet I still don't make it to the top sometimes.
Overall, I hate it. 2/5
Too slow!! Making it so you could call more than one wave at a time would make the game way better. Even the speed of movement is slow. Even leveling: takes a long time for very little gain. I'm glad kongregate didn't have a badge for 100%: I could get it easily, but it wouldn't be any fun. I give it 2/5 because at least it had some strategy element involved in the design of your tower placement: though not any more than your average TD.
It's REALLY annoying how fast the pick ups disappear. The game would be really easy if not for that. Okay, yes, it makes the game more challenging. But I hate it!! I'd rather just kill zombies at my own pace leading them around backwards... not trying to charge through them all the time like a retard would. If it weren't for this I wouldn't get hit nearly as much.
I find it tedious. The waves are too slow in coming and all of the guns suck. The laser is alright for a little while but it has no power. The scythes and flamethrowers are useless because they have crap range. The homers suck in every way. And the most annoying part of all: EVERY SINGLE LEVEL has 10 easy waves before you get back to the waves that are challenging. Which means 90% of the time the game is boringly easy, and there is no guarantee you'll win so you might have to do them all over again. WHY?? We know I can beat these crap guys, I did it ten times on the previous levels, just send the harder waves, maybe give me some more money. 3/5
I don't know why, but these retards will sometimes not bring bullets or boards to where they need to go.
I can send them to the depots beside them, and they'll get THERE. I could have 100 boards or bullets, and they won't take them to the sniper nest. ANNOYING!!!!!!!
One thing I find EXTREMELY annoying is how you have to change your guns EVERY SINGLE TIME!!! Wish you could sell your unused guns or equip them outside of the battle. Also, people are invincible if they are slightly off screen.
what the hell man? playing survival and all i did was go through the exit, without getting hit or anything, and it says i ran out of lives... TWICE it did this!!
My first comment is way off. I had just got done playing a game with very crappy controls and I didn't actually play through the whole game. I'm now on the last level... and I'm so bored.
Hm, terrible. 2/5 Why was this made? The gameplay is certainly not very enjoyable. My guess is it was a joke, but it's not very funny. Only thing funny about it is George Bush throwing "smart" bombs. The artwork is god awful... I suppose on purpose as part of the "comedy." Whoever made this couldn't even bother to give each side different towers to prolong the playtime.
I agree this game has no strategy. It's moronic. Complete waste of time. If you're going to waste your time doing all these different towers then why not make a decent TD game? God this sucks and it sucks on purpose which boggles my mind. What is the point the author of this game was going for?? You upgrade, he upgrades. There's no way to get ahead. I don't get it. I hate this.
Heavy infantry is completely useless when guys are right up against your wall?? What am I paying these buttholes for? It's so goddamn annoying. Got to level 32 or so, one of those scorpion dicks runs in close, my idiots can't do anything about it, and I loose a tower with a level 4 mortar on top. Oopsie! This game does not seem to be very well planned out for the last levels. You could have told me somewhere about this close range weakness maybe somewhere in the help. Thanks a lot. Not worth playing again anyways.