patchnotes: "- Every hero now gets a 4x damage multiplier every 25 levels starting at level 200, and a 10x multiplier every 1000 levels. This makes the earlier heroes viable in the late game."
Cid doesn´t. Can fix that? Pretty pls.
i´ve read about this yesterday, already but and till now it seems to be true from what i´ve seen: offline calculation fails when you go to another browsertab while loading this game. if you wait for this game to load it seems to work fine. lets make a poll, if you can confirm this from what you´ve seen hit +, if it´s wrong -. and pls don´t like/dislike this comment for other reasons, i´m just trying to help fixing this game.
i wonder how long it will take for my lemonade stands to become rounding errors. i´m down to 3 digits already.
oh btw for all those who don´t know: the thing why all the big numbers have zeros at their end in this game has something to do with the format the pc is saving and calculating the numbers. it´s like 1.4987343465*10^32: saving the first 15 digits and the power (actually in binary of course).
combining this with my first statement, my lemonade stands will become rounding errors when lemonade income has 15 digits less than my saving. and i am at 12.
pls get rid of the almost done "timer". in late game almost all shops have this, but i´d like to know the exact time to calculate the efficiency of the diffenrent shops.
it becomes a little weird, when the only clue that you have killed sth. is the combo-counter, because your worm is about a few dozen times bigger than your screen.
Working on this! We'll have it fixed in the next update. :)