Great game design--a seemingly simple concept implemented in an incredibly innovative way. Perfect balance of challenging enough but not too frustrating. Graphics are clean and bright too. 5/5
Ingenious concept! A great exercise in 2D/3D thinking. I agree with several of the suggestions offered by other players, especially using other shapes. However, great game.
The art is incredible, particularly the trees! I normally get tired of pixels before finishing these types of games, but this one kept me drawn in with the visuals alone. 5/5
Really neat twist on 'Loops.' I find it easiest to work around the figure with the edges, then move inside. And, as everyone else has said, lvl 16 is definitely the farthest thing from 'zen'! ;D
Nice variety of features to facilitate gameplay. I especially like the rotate option: I've done this occasionally with print puzzles, as a new perspective can reveal a lot; but this allows the figures to still be legible. Very nice!
Was up to at least 10th try on lvl 16, with at least 50 moves each. Decided to take a screenshot and figure out the setup outside the game; then came back, and got it in 16 moves (par = 24)! Fun game and adorable graphics :)
Controls are a little finicky, but 5 stars for application of rgb color principles. As my avi indicates, I'm a big fan of color theory, and this was a really creative game designed around it.
@ those who've commented on levels 13 & 30, they are the same block arrangement, but 30's platform is wider; that's why it also has a higher move allotment. Very fun twist on the physics block game concept :)