nice game retarded comments high voted, medic is great for evrything ,same commando ,you dont need other 2 , medic has best weapons ,commando dont need to reload. other 2 are just extra fun. To finish game fast focus either on medic or commando guy.
very good game ,and i realy mean it. have seen some attempts made to create similiar game and all of them are far inferior. Hope you will make next part even better :)
After playing for half an hour i had 18 lives and could probably play it infinite time so died on purpose. you need to add diffrent enemies after killing lets say 12 monkeys, or just allow those guys who allready exist to start shooting. Also its annoying to pick random missile weapon when you have level 3 machine gun so maybe make an option to not pick diffrent weapon if another one is better upgraded.
thank you for your feedback. it seems that you are a far better player than the developers. :D usually, we die after roughly 80-90 seconds. we had the "shoot back" function implemented, but initially we thought that this would be too hard. your "power-up" issue sounds reasonable. we will implement that. thank you, again. the more feedback, the better :)
its very difficult to get proper armor starting from 3rd arena ,enemy has double or triple more than u have , leveling is too slow, there is too much grinding.not sure how defence skill works ,but it should add chance to avoid blows even if not blocking.Game could be good in theory but in practice it looks like not well thought beta to me. Gladiator is MUCH better and more fun even gladiator 1. Change targeting on atacks plz. I.e. if enemy targets left hand it should have low chance to hit exactly this part and often hit something else.
love the game except 1 thing, you can easily screw yourself ,not being able to do anything if you buy something ,be left without gold and andy isnt drunk that day.
I like this game a lot ,what i dont like is how difficult is to buy stuff in shop . I.e if u play rogue and up to day 10 u cant find laser pistol u are screwed.
heirlooms are buggy , when i replaced my priest stuff with another one i could not equip it bac, i sold equiped 1 and have then 2 heirlooms 1 equipped and 1 in inventory , sold one from inventory, remaining one stopped leveling with me, i bought green one from shop and equiped it, heirloom doasnt move to inventory. I think i am pretty screwed with this.
There is a bug with heirlooms at the moment that I haven't had time to track down. If it happens, don't do anything else, just refresh your browser and it will go away.
Add a quest chain that continues from level 1 to 85 and requires kiling certain monsters and or bringing certain items and gives good amount of gold as a reward. (like 100 g for each quest at the and of chain) Quest should require lot of traveling here and there and knowing what drops can be find where .
Add a tool that enable players to configure order of used skills and determine which skills has to be used for wait on cooldown- this will add a whole new dimension to the game and make it significantly better.
double experience gained for evrythingand and make a cap for max resources needed for crafting at 30. This way much more ppl will have patience to play many characters. Currently i will most likely finish playing after maxing one ,because it takes too long.
rated this 1/5 remember similiar game with hotel managment and i loved it ,but here i just spended over 10 min with retarded tutorial not even able to start proper game and gave up, hate ingame tutorials, you need to make an option to skip this crap.
To be more specific i realized that spells casting order for mage is optimized for arcane fire build , if u try frest-fire then casting frost nova after ofensive spells means death on big monsters as you are just this one second or 2 seconds too late to recast it and have time to scorch once more.
thank you for your feedback. it seems that you are a far better player than the developers. :D usually, we die after roughly 80-90 seconds. we had the "shoot back" function implemented, but initially we thought that this would be too hard. your "power-up" issue sounds reasonable. we will implement that. thank you, again. the more feedback, the better :)