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Astrox

Play Astrox

Aug. 25, 2019

Rating: 4

I have 5 keys for the new Astrox Imperium on GOG.com comment above, I will pick the 5 best comments and DM you a key for a free copy of Astrox Imperium. Once the contest is over, This post will transform into a list of the winners. Super thank you to all of you who have support my game over these past years, I cannot thank you enough!

Astrox

Play Astrox

Sep. 26, 2017

Rating: 13

for those who are looking for more.... AstroxImperium.com

Astrox

Play Astrox

Jan. 16, 2016

Rating: 1

version 65 has lots of adjustments and options that address these issues.

Codelink v2

Play Codelink v2

Nov. 14, 2015

Rating: 3

Codelink v2 is back up. http://codelinkv2.com

Codelink v2

Play Codelink v2

Oct. 23, 2015

Rating: 9

if my game Astrox does okay on Steam, i might be able to afford us a new server.

Two squares

Play Two squares

Oct. 09, 2015

Rating: 1

interesting gameplay. i haven't come across one like this before. keep working on it. maybe add a level screen with achievements. and don't get discouraged about the rating, my first few games had bad ratings too. it just takes time to learn what people expect, and enjoy.

Astrox

Play Astrox

Sep. 13, 2015

Rating: 3

If you enjoyed Astrox, Help me get it on steam :) http://steamcommunity.com/sharedfiles/filedetails/?id=517906407

BzzzBzzz

Play BzzzBzzz

Sep. 11, 2015

Rating: 0

that was a pretty fun game :)

Astrox

Play Astrox

Sep. 06, 2015

Rating: 3

if you are enjoying astrox, check out what i am building now. coming soon to kong. https://www.youtube.com/watch?v=kd0YAqD6PaU

Zombie Bird Pandemic

Play Zombie Bird Pandemic

Apr. 11, 2015

Rating: 0

I am finding it difficult to hit the birds. after playing for 8 minutes, i have not been able to make it past the first stage. i die every time in about 30 seconds from the start. very cool concept, looks like i would enjoy it more if i could survive more than 30 seconds. not sure if you are going for flappy bird difficulty, but if not. try to make it a bit easier to hit the birds.

Developer response from LegionStudio

The bar at the top is a research bar, I'll make it much clearer, but if you play until the research bar is full, there is an ending

Spatial

Play Spatial

Apr. 09, 2015

Rating: 4

very cool little min rts. the potential here is boundless. well done!

Donna Castora di Moda

Play Donna Castora di Moda

Apr. 03, 2015

Rating: 1

dude, this is crazy weird, yet somehow awesome. i never thought i would spend so long here fooling around!

Archer Forever

Play Archer Forever

Mar. 14, 2015

Rating: 1

it would be cool if you made it so that when you reach a certain score, you advance to another stage. you can even make it easy on yourself, and only change the background and mask. the targets would still pop up in the same positions as they do now. you could progress to a tournament maybe. upgrades, a shop, cool so far.

Developer response from SleekOrcStudio

Thank you for your comment momoguru! It's very helpful :)

Massive Cleavage vs Zombies (Episode 1)

Play Massive Cleavage vs Zombies (Episode 1)

Mar. 09, 2015

Rating: 1

it is a much easier fix than you think. you are not losing quality at all, you are just shrinking the visible window, and allowing the players to choose to make it fullscreen. go look at my game astrox, it has a ton of stuff all crammed in 900 X 650, but you can make it fullscreen. it does not change the resolution quality at all, it just enlarges the visible play area by moving the UI elements to the edges of the screen. i can send you screenshots of what i see here, and if you want, i will even show you the unity JS code i use to do this.

Developer response from CaptainAwesomer

You're right!! The fullscreen button works nicely in your game. I will gladly re-use your code, rather than re-invent the wheel. EDIT: I did some Googling, and re-invented the wheel with my own fullscreen button. :)

Massive Cleavage vs Zombies (Episode 1)

Play Massive Cleavage vs Zombies (Episode 1)

Mar. 08, 2015

Rating: 2

never make the default game siize bigger than 900 x 650, it will not allow some players with older laptops to see everything on the screen without having to scroll, this make the game unplayable. you can always add a fullscreen button, just make sure you are scaling things based off of the screen size and not hardcoding the placement of gui elements.

Developer response from CaptainAwesomer

I wish you told me this resolution a week ago, BEFORE I hit publish! :) It's really tough making something in glorious 1080p, then shrinking it. That's why I had to stop at 720p. Maybe next time I'll do two versions, 480p and 720p.

SpaceFlight

Play SpaceFlight

Mar. 06, 2015

Rating: 0

i would suggest limiting the default sceen size to 900 x 650. some people with laptops cannot even fit the game on the screen. you can always add a fullscreen button. what are the coins for? why not have 3 lives.

Rob-Bot

Play Rob-Bot

Feb. 27, 2015

Rating: 0

great start to what could be a really cool little platform puzzle. keep working on this.

InfOS

Play InfOS

Feb. 10, 2015

Rating: 7

This felt much less like a game and much more like a very abstract art experiment. Lucky for me I like those. I posted a full review on the forums.

Developer response from BryceSummer

Thank you, that was exactly my intention(to make an abstract/art/experimental thing). I'll go read your full review now. By the way... How far did you get? I have a feeling no-one (aside from me and the people I've tested with) actually "completed" the game yet.

Cube invaders

Play Cube invaders

Jan. 11, 2015

Rating: 0

great start to a space invaders clone. here are a few suggestions to make it even better. The score drops down into the battle field once you get to 3 didgits, give it more room or make it font smaller. add explosions effect and sound when hit, and pause the game for a few seconds when your new ship slides up from the bottom. add a mute button for sound and music. add a wave counter, so you can see how many waves destroyed. with your new wave counter variable, you can add it to the enemy speed to they get progressively harder. make the enemy drop a bomb every so often that destroys your cities below. you must shoot the bomb down before it hits, all cities gone is game over. keep up the good work :)

Developer response from sawula

Thanks a lot for all those advices ^^ For the score, yes, I realized it dropped, and tried to correct it (thought I did) but obviously it did not work, so I'll see about it. Explosion and sound, too, I had planned to add them, but this upload is the project as I handed it to teacher at school and I did not had time to add those sadly... The wave counter is a very good idea, I hadn't thought of it and indeed it will help me implement acceleration of the waves! thanks a lot for that one! Mute button as well, for player comfort. The bomb sound great too... maybe adding it at the same time as the rare alien that (in the original game) sometime pass by... Thanks a lot anyway for the return, it both help and please me a lot ^^

1950 Apocalypse

Play 1950 Apocalypse

Jan. 09, 2015

Rating: 1

not bad for your first unity project :) here are some suggestions. a mute button on the main screen, longer and seamless music loop, better camera and movement controls. i alos dev in unity, PM me if you need help figuring something out.

Developer response from NayNayWhoo

Thank you :) Never noticed how much work goes into them before!

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