This was the first of these Papa's games that I could really get into and I was having fun up to the point where drinks were added. It felt very jarring to suddenly have to master another whole setup and to have wait times go up by so much. I get that you're going for scaling difficulty, but it felt too abrupt.
It's like a turd that just won't flush. (Oh, you wanted more? While it's a very pretty game, it's too easy and too repetitive. All those people saying "buy the 3500 scrap ship to win" should be a warning sign that something is very, very wrong.)
Your bosses aren't "hard", they're tedious and unenjoyable. If I were hiring game designers and someone used this game as part of their portfolio, it would be all the reason I would ever need to throw their application in the garbage.
This game is a perfect example of style trumps substance on Kongregate. Once you get about halfway through it becomes Road of Copters. You can have everything maxxed out and all that matters is whether or not the stars align to permit you to kill the copter. The game play becomes very grindy and boring.
@hammyobob Challenge accepted. This game is terrible on several levels. [A] Complete lack of documentation and the noob levels don't teach you the game mechanics. [B] The level design is awful. Look at area 14. It's a prefect ground for stasis. There isn't actually a strategy for winning. Instead, you flail around trying things and hoping the computer players don't counter you. [C] The controls are unnecessarily complex and clumsy. How often am I going to want to cut a tentacle at a point other than the base of its home root? Almost never. Yet I have to deal with this cutting mechanic. [D] The decisions the AI makes are almost all random. They have to be because in most of the scenarios you're vastly outnumbered. If it didn't play badly, you would be wiped out most of the time. [E] The gameplay is boring. Watch the walkthrough of area 12. Most of the player's time is spent doing nothing.
This is easily the worst game NinjaKiwi has ever done. Yes, it has a lot of flavor and originality, but the mechanics are simply awful. You don't get to experiment with tactics and play style. Instead, you get to work at guessing the magical build order and yee-haw cooldowns that don't get you railed. I like hard, but a game should make you think.
If you're trying for the hard achieve and having trouble early, shut off the engine periodically so you slow down. Don't try for the boosters until the perspective shifts farther out.
I don't think premium content should be an automatic down-rate. You don't miss out on anything in this game if you decide not to put any money into it. Also, I was able to afford one of the diamond weapons without paying a cent. These guys put out some amazing product - for free. How bad is it for them to add very small perks to bring in a few extra dollars?
While it's a very interesting concept, I have two problems with it. First, the controls are confusing and unreliable, something that really detracted from my enjoyment of the game. Second, while the second half of the game is very creative, it punishes people for not knowing about it. The hourglass level is virtually impossible if you go down the center, for example. Sadly, these things take it from being a great game to an average one.
I was briefly fooled by the historical touches, but this is actually a rather vanilla TD game where the drain happens to be somewhere in the middle rather than an edge. The upgrades are unexciting and the AI is weak. It's a good start, but no higher than 3/5.
We are working on a balance update now.