I'm in the process of slogging through this piece of crap, which I'm sure will get badges or a card simply on the basis of a blue color scheme and maudlin music. Never mind that the game play is terrible and mind-numbing.
I thought to myself, "full heal at the end if a wave? A little easy, but all right. Wait, the enemies drop health too? And you get a full heal when you level health?" Then I realized that the asteroids only drop health as well.
The game is kind of cute, but waaaaay too easy.
I was enjoying this game as much as the first one - maybe more just on the fun factor of the yarn ball - when I hit level 9. Terrible level design. I get that randomness and slop are part of the allure of these games, but getting any part of the lower left or the extreme right is nothing more than luck.
I enjoyed Manufactopia more because you can start with an inelegant solution and refine from there. In this game, your design space is so narrow that you can only do exactly what the designer chose as the solution.
Amazing. I once saw a game here that was nothing more than links to gay porn and thought nothing could be worse. Boy, was I wrong. I've never wanted to give a negative rating before this game.
@ectoplasmic: I'm sorry, I must disagree. This is quite possibly the worst example of an already suspect genre. Puzzle games should have at least some grounding in logic, else they become nothing more than an exercise in obsessive clicking.
We make fun of the quests in Warcraft where the guy asks you, "go fetch my thing that's right over there!" There needs to be more gameplay to be engaging.