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Super Villainy

Play Super Villainy

Apr. 26, 2012

Rating: -2

Fun game. Only issue I'd say is that it's a bit easy. Income from each level was fine, was able to beat the game without playing any level twice. Even though I'd go into the boss fights not knowing what they were going to do, it was still easy enough to adapt to it, since you're penalized very lightly for getting hit by a boss. Overall good game, except maybe more difficulty on the bosses. Also, making boss levels give more money would just make this game easier. Why bother?

Awesome Planes

Play Awesome Planes

Apr. 20, 2012

Rating: -14

Too easy. Super short. 1/5

Infinite Monsters

Play Infinite Monsters

Apr. 16, 2012

Rating: 3

An OK game. Incredibly easy to play. Went through more than half of it without even getting hit. Only had to upgrade twice: once to the shotgun, the other to the flamer. The second upgrade wasn't even necessary: I only did it to end the game. Very little purpose for the "boss". I kept expecting something to happen when he got low, but nothing did. He just... dies... and then the game ends abruptly. Very little creativity in the game as a whole. All the mobs are about the same, with only the health values being different. Why not have a very quick mob that dies in one hit? Why not some shooter mobs you have to be careful of? Some variety in the mob types would have been really nice (Best part of the game for me was when the bees showed up, since it was a change of pace). Gave it 2/5 for lack of creativity and difficulty.

Ink Battle

Play Ink Battle

Apr. 03, 2012

Rating: 3

Really really easy, really really short, absolutely no diversity. I did have some fun playing it, but it was pretty obvious the game was made for people that didn't really know how to type. I think a few more difficulty levels would be great (maybe at higher difficulties, the larger / more complex words don't give you that much more, and there's some time component to the words as well). There was really no strategy to making up the army, either. Just type words really quick, strong special, type some more words, strong special, etc etc. I played around with throwing shooter in there in the early levels, but that was just for giggles. The first few strong special's I'd bring out would usually do the entire thing. Good concept, has a lot of potential, but in it's current form I can't really rate it very high. Has no replayability, no complexity, and no difficulty (if you know how to type. I imagine people that don't use the homerow had difficulty). Gave ya 3/5

Shameless clone

Play Shameless clone

Dec. 07, 2011

Rating: -2

I'm terrible at these types of games, and even I thought this was way too easy. Liked the game, though, but need some more difficulty in there. To everyone complaining at the flipping: try *dodging* the flipping bonus, maybe? Radical concept, but I did that the whole way through and flipped hardly ever.

Monster Arena

Play Monster Arena

Oct. 09, 2011

Rating: 1

The dodge rate is stupidly high. It makes the fights incredibly boring. Plus, it makes for little incentive in using high power moves, because of the ridiculously high dodge rates. Game's functional but super boring, gave it 2/5.

Gun Tycoon 2

Play Gun Tycoon 2

Sep. 15, 2011

Rating: -3

This game is very boring. Very little to do. I've just been watching it go, and can't see the need to actually interact with it. There's no point to this game. Even the gun making - since there is no "best gun", and the price only really depends on advertisers, theres no way to be proud of your creation except for it looking cool.

MoonType

Play MoonType

Jul. 10, 2011

Rating: 0

Also added ontop of my last comment, needs to get difficult faster. Words were always too short (I died at around 400k 'cause I started talking to someone while playing). Need bigger, more complicated words. Plus, in terms of typing difficulty is less in how long a certain word is and more in making your fingers move a lot. Identifying the hardest words to type would let you throw out a boss or something.

MoonType

Play MoonType

Jul. 10, 2011

Rating: 1

Pretty decent game. Couple things though: read it somewhere before, but the type is a little hard to read sometimes. using a bigger font would definitely help in that regard. Some way to skip the beginning waves would be great for those of us that can really type. I had no difficulty until I had around 300k+ points (and at that point I was mostly just a little sore =\). For replayability, it's an utter snooze-fest to have to go through and do all the easy parts again just to get to the part I like.

Classic Hashi Light Vol 1

Play Classic Hashi Light Vol 1

Mar. 18, 2011

Rating: 1

Loved the game. Great puzzles. One thing: I wish there was a penalty on using the "Check Puzzle" button, like maybe add some time on or something. That thing makes it too easy to use guess and check methods to find a next move.

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