It starts a bit slow; I almost got impatient and quit, but I decided to read the comments first and so was spurred on.
Two small gripes:
- the "E" shows up backwards when the adventurer is facing right.
- the ending just faded out and the music kept playing. Seemed almost incomplete. Any plans for a sequel?
(Hopefully you see this before it's voted down by halfwit douche fanboys... Hopefully you take a little harmless sarcasm well, too) Would you mind making this game a little more ridiculous, please? I have over half of the human population (4B investors, but the high scores still say 64M for some reason...) as angel investors, and just spent 1 quadrillion times the total amount of currency in circulation IN THE ENTIRE WORLD to buy my 494th hockey team. I just don't think this game is quite nonsensical enough, yet. (Please don't take that seriously...) This is definitely the kind of game I would make, if I had pursued programming instead of engineering, though (I'm weak in the art department and fairly strong in programming, too). I would just have it actually make sense, and be possible to beat, without waiting three months to get enough "money". This scheme would make sense if it were one of those "freemium" BS games, but there is no reason to have it be this tough to beat, as it is.
Lol, my favourite quote from the "prey" is "shoo, shoo!" Lmao, "yes, begone , zombies, scat! That's a bad genetically mutated atrocity" *Hits zombie over the nose with a newspaper*
Let me preface this by saying I like mining games a lot for some reason, and this one is no exception...
But this lacks "zazz", that certain sense of purpose that makes a good mining game great. I dug and dug until I got the $31,500 for that goddamn Mythril pickaxe, and then the game just kind of /ended/... Really? What was all that work for? How about giving the little midget (excuse me, "dwarf") something to live for? A mansion made of Mythril bricks that he wants to build, accumulating a pile of junk for some broad he wants to woo only to have her dump him anyway, a crazy contraption that allows him to drill down into that lava (ehh uhh, I think it's lava, anyway...)
What I'm trying to say is that this is a good game, but adding a little something so that it's less of a "sandbox" would make it a great game.
16/93. I am a terrible '90s kid... Saving grace: (spoiler, sort of...)
pretty sure it wasn't Mufasa who held Simba over a cliff, but the baboon there, however you spell his name. Raffeecckkiie lol
Number 85 is DRIVING ME NUTS. SO FAMILIAR, BUT CANNOT PLACE IT.
(spoilers)
There is a glitch in the minigame where you have to re-attach the nerves, where the wolf mauls you before the time is even close to being up.
So much potential in this game, it's a shame you chose to take the crooked-ass "Facebook game" approach... If this game had a proper set of missions that furthered an actual storyline (as "Last Stand: Union City" did), I would have paid $10, /maybe/ $15 for it. Instead, you're extorting money from people with asinine timers for everything and "fuel". Add to this the fact that at the exact moment where I have gotten the maximum number of survivors and have nothing to do anymore, every jackass and his dog now wants to "raid" me... This game just isn't worth my time. If you ever decide to make a real game out of this, keep me posted.
- Another great game in the "throw the [insert animal name here]" genre, but there are a couple of glitches... For example, sometimes when you "win" the shopping cart/trolley powerup, the pand becomes stuck in the ground (though usually clicking like a madman helped me out of that one.
- The menu music sucks IMO, you should make separate mute buttons for menu music and game music (which I like) and sounds.
- I don't mind the "Japanese-inspired" stuff, but maybe you should have a goddamn epilepsy warning or something... o.o
*Spoiler*
Big black critter: hit it with the golden statue? That might have some weight to it? Nope. Slash it with the hook? Nope. Kill it with the badass pickaxe? Nope. Must be ethereal and can go through physical objects. Jump out the window? Nope, can't do that anymore for some reason. Close the annoying door you have to crank a thousand times? Whew, that stopped it...
Yeah, this game makes a lot of sense...