Shop doesn't seem to do anything. i.e. if I click on the third thing (start researches automatically) nothing happens, and you won't get my 25 kreds. Just so you know.
So, in the long run, I think the game becomes far too active. Not idle at all, far too much click/active upgrading required to progress at all. Hope additions are made to eliminate this. Idle/off time is completely useless, only progression is active playing....and I mean completely acitvely constantly clicking (no auto clicker) playing.
We're working on making it more idle. Probably we'll add some meta-upgrades to reset to a later point (like each tube will be improved to X level of upgrade on reset). And also some other things to make idler's life easier.
Answers: you can choose a path at level 10. You can't get diamonds without using successor (resetting) in the options screen (the gear tab). Yes, the game appears dead unfortunately. I think that should cover it.
Recent update notes: the nerf was too hard (with pits, I am still worse off than before), needed 'buy all' functions all over, special box boost should stay on screen longer than 1.5 seconds (would still be impossible for auto clicker to grab it if it is out of the way). May as well have added 1 quadrillion speed run at the same time as trillion.
That is about it for now.
I'm trying to rebalance things to make game as much fun as possible. So every update probably will change balance strongly. I will surely add quadrillion challenge with new gold producing building and new artifacts. But next thing I'll work on would be global upgrades that influence falling crates and bonuses. It will be possible to boost time on screen, time of bonus and frequency of crate respawn.
Based on my current run, it seems you could just give legacy points about 1 per 100 skill levels (that would actually be less LP than I have gotten from quests in that time). Then make the quests give the bonus exp to spend as they are now, and also a separate currency that you would use to spend on artifacts (and the artifacts could be permanent, and add more of them or the higher skills). It then makes each process in the game useful. Further, instead of simply spending the LP, you could also make it so that you would have to meet certain requirements to buy certain boosts. Like, reach level 100 charisma to be able to buy a 100% boost. Level 200 to buy the 200% boost...etc. That would highly increase replay value. As it is now, I really like the concept of this game, and want to like it, but cannot force myself to like it. And your problem as a developer is that if people walk away from this game, there is almost no chance at all of them coming back.
Some great ideas, thanks! We have been looking into ways to re-balance the production of LP to drive progress in the game more effectively. Right now, we are redesigning the quest system to be much more interesting, but the repercussion is that LP will be much more scarce. Having an LP reward at x skill levels is something we are looking into!
Please please please add an 'outfit option.' Somewhee you can store/save more than one set of equipment would be awesome. Basically to keep your attacking set and forging set separate...or your melee set and magic set separate or whatever. Basically, so that you don't accidentally forge/sell a piece of equipment that there is no replacement for :)
Just small thing in regards to knew items kept' update...can it still keep track in the 'loot in current map box' of items that were dropped and sold automatically? Thanks. (reposted without lag gaps)
Just smal thing in regads to kew items kept' update...can itstill keep track in the 'loot in curent a'box of items that were drpped and sold automaically? Thanks.
good concept, far to easy to break wheels, so way too frustrating. Would like it if it were slightly more difficult to get the collectible items, and slightly more playability to get them before the round is over.
Were drop rates modified? I started getting absolutely nothing for drops (including souls). If it continues like this, game rating drops to 1/5. Could not upgrade weapons at all on the third island as a result of this.
Wisdom badge cannot possibly be NUMBER of towers, as 5 towers on the first and third level would be sufficient (out of necessity due to gold limitation). Still not wisdom badge after that though.
4/5 until the medals are reasonably defined. Trying easy levels over and over again (with no other benefits) to try and get the wisdom medal is simply stupid...I placed only one soldier on the first level exactly where the tutorial suggests, and still didn't get it. Very dumb. Without the bonuses I am stuck on level 12 or 13 or something...not worth playing any further.
Pretty bad game. Fun graphics. Poorly thought out. Insanely hard, glitchy money system, and hardly worth playing to figure out the (likely) one way to upgrade to actually win. No replay value at all.
pretty good, but unfortunately, once you start getting hit, you are pretty much stuck....making the health bar relatively pointless...since one hit equals death either way. So, only a 2 of 5 for me.
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