@babachele:
Please judge my game by its gameplay and not the graphical style. I'll admit, it WAS inspired by Geometry Wars as I used to play it quite a bit, but the gameplay is, in my opinion, totally different.
The last part of your comment was just...strange. I'll let it go :P
@Hiccuple: Care to elaborate/submit a bug report? Did the game glitch up after a few levels or were you not able to control it from the beginning? Were you using WASD or arrow keys? Thanks.
@Lynn: Flash is more intensive on the CPU, not the GPU. Memory won't matter here either...the game doesn't use enough to make much of an impact. Try playing on a lower setting? I've got a Geforce 8400M (which sucks btw) running on Vista and I can play on "High Effects/Medium AA" fine for all levels (yes, EVEN the finale) with minimal lag.
@XVTaubattlesuit:
That's not fair. Sure I admit the graphics are similar to Geometry Wars (in fact they were INSPIRED by Geometry Wars, since I love that game), but their graphics style was itself inspired by old arcade games.
The gameplay is nothing like it, and that's how two games' similarities should be compared. In Geometry Wars, you're a ship that shoots and kills enemies while they come at you (mostly without shooting, mind). In Dodge, shooting is done by the enemies and all you do is move around and bring it back to them!
@ragnarok_flamr:
The first level only has one enemy type. As the game progresses, more enemy types get introduced for a total of 5 enemy types. The first level's meant to be an intro for people to realize what the game's all about (i.e. dodge and use enemy missiles to kill). Play a bit longer and see!