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Free Rider 2

Play Free Rider 2

Jun. 06, 2008

Rating: 0

-18 1i 18 1i,q 1m kg 62,kg 5t uv 4,us 4 15o 9,15o c 15o 52,15r 52 19e 54 199 12,19e 12 1nr 3q,1o3 41 21u -2m,228 -2r 28n -9u,28l -9u 29c -ag 2ac -b0 2b9 -be 2cb -br 2db -c3 2eb -ca 2fa -cf 2ga -ci 2h9 -ch 2ia -c7 2j7 -bo 2js -b5 2kf -ae 2l0 -9k 2li -8n,2lk -8k 2qg 44,2qe 42 2sk 6p,2sf 6k 2th 71 2uh 77 2vf 7b 30g 7d 31k 78 32s 6r 341 69 351 5j 35r 4o 36h 3s 37a 2s 383 1v 394 r 3a2 -6,3nd -5 45c -5,45c -d 4hg -b3,4hi -b6 4ne -bg,4ng -bl 4o2 -8m,53r -9k 54m -a2 55i -a7 56b -9t 56r -96 57f -8l 58b -8h 598 -8q 5a7 -92 5b6 -8s 5c0 -88 5ck -7g 5d8 -6i 5e8 -5t 5f8 -5m 5ga -5r 5h8 -65 5i6 -6a 5j2 -5u 5jm -5a 5ke -4k 5lh -42 5me -3u 5na -45 5o4 -3t 5om -36,5om -37 5ud -l,5ui -i 6f9 -b,3a1 -5 3f8 -34,3f8 -37 3np -5,4o4 -8t 4p7 -97,4p7 -9c 4p4 -ak,4p7 -ak 53o -9p#64n -k 64n -97,64p -95 6ek -95,651 -71 6d2 -76,6e3 -8t 6e0 -76,6ct -76 6dr -79,6du -74 6dp -f#

Kongai

Play Kongai

Apr. 25, 2008

Rating: 0

random thoughts: The game as a whole seems pretty solid, though it needs to move faster for more action etc. possibly including quotes on the cards would give colour/personality to the characters. Some sort of story line would be interesting, where certain characters get polished off, while others gain experience and learn new abilities to mix things up abit. card ideas: (always fun thinking up cards) Ring of Energy +5 energy at the end of your turn, while you have less energy than the opponent. Open. Mirror Shield Reflects 2 damage back towards the opponent, per strike. Green set only. claws of darkness. Your single hit dark magic attacks deal extra damage equal to the light magic defense of the opponent. Grey set only.

Kongai

Play Kongai

Apr. 24, 2008

Rating: 0

Blood burn, Basically, spend one turn, to deal an extra 10 damage (over five turns) and prevent 10 damage, unless your fighting ominaru, which this attack is rather effective against, but still... its a whole turn, for a reasonably minor effect, what say, -1 speed aswell?

Kongai

Play Kongai

Apr. 23, 2008

Rating: 0

Card ideas. Shadow Armour +3 Light magic resistance. Usable only by black set. Sheild of faith. +3 dark magic resistance. Usable only by Green set. Cursed sword of biting. Single hit attacks +8 -3 physical defense. Usable by red set only. Boots of speed, +1 speed. -5 energy cost to change range. open. Enchanted weapon. +1 damage. +10% hit rate. open.

Kongai

Play Kongai

Apr. 23, 2008

Rating: 0

and quickening powder, 8% chance for a double move, that could and probably would be game winning event, but is it tempting enough to use? even 10% maybe better? thoughts?

Kongai

Play Kongai

Apr. 23, 2008

Rating: 0

Flash power... seems to me like, "well i could choose a card that will provided an immediate benefit, but instead i'll get flash power, that way if i screw up i wont take damage 35% of the time." any thoughts anyone?

Kongai

Play Kongai

Apr. 20, 2008

Rating: 0

double innate ability would be rather clumsy as "deals 60 while intercepting" x2 would still only deal 60 damage in my opinion.

Kongai

Play Kongai

Apr. 06, 2008

Rating: 0

Marquis Le Morte hes abit of a well to use an old ccq term, a coaster, hes got the best dark magic defense yes, but his attacks are slow weak and expensive, with no long range, he gets hosed by the close in fighters.

Kongai

Play Kongai

Apr. 06, 2008

Rating: 0

I've just played a game and it appears that even though the range selection was made by each player, we still had to wait until the minute timer, had timed out.... very frustrating. perhaps if after say 3 rounds it would boot the other player due to inactivity or something.

Mama Fly

Play Mama Fly

Mar. 29, 2008

Rating: 0

Its an interesting concept, but doesn't really bring anything new to the table for me so too speak, good graphics and sold play though.

Balloon Invasion

Play Balloon Invasion

Feb. 29, 2008

Rating: 0

Even the menus are too slow with all the sliding and flipping that they do, just slows the whole process down.

Balloon Invasion

Play Balloon Invasion

Feb. 29, 2008

Rating: 0

An extremely repetitive, well made, slow boring game. 3/5

Protector

Play Protector

Feb. 15, 2008

Rating: 0

woah go protector, 900,000 odd plays in 2 weeks, took DTD ages to break the 1million

Protector

Play Protector

Feb. 10, 2008

Rating: 0

phew got that hard badge. Impossible, complete the hard marathon without loosing a single life?

Protector

Play Protector

Feb. 10, 2008

Rating: 0

Hmm, i have to agree the wave viewer should only record your progress, otherwise its just too much of a cat out of the bag for me.

Protector

Play Protector

Feb. 05, 2008

Rating: 0

Woah, prehaps we should have another comments list for ppl who just need to chill out....

Protector

Play Protector

Feb. 05, 2008

Rating: 0

Erixson, To beat the easy marathon, simple build 2 purple buffer towers, pile on the reds, one necro. and save all your money from about wave 32 or so, then just pile down the dexers. only in the best places, and upgrade them he went around about 3 times before he fell over for me.

Protector

Play Protector

Feb. 05, 2008

Rating: 0

5/5 + Favourite

Xeno Tactic

Play Xeno Tactic

Jan. 23, 2008

Rating: 0

in the instructions it says: "this game is based on desktop tower defence, by paul preece. A special thanks to him" so whats all this its a rip, no its not a rip tal, hmm?

Strategy Defense 3

Play Strategy Defense 3

Jan. 22, 2008

Rating: -1

Just not enough in this game to make it for me, 2/5

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